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Missile CardsNewsPatch Notes: v 1.0.1
Game update

Patch Notes: v 1.0.1

Missile Cards · published 7 Apr 2017, 22:58 UTC

All newsPlayers around this dateRead on Steam

Hey all! Just a quickie patch before I pack it in for the day. Be sure to have auto updates turned on for the latest fixes. And if you run into problems, restarting Steam should also work, too.

v 1.0.1 Updates:

* Fixed major HACK card bug in Base/LV 4. Cards weren't destroying when you triggered the firewall cards. Should be fixed now.

* Lowered the price of many of the card store unlocks.

That's all I've got for tonight, but be sure to ping me if you have any problems. I'll be keeping my eyes open over the weekend for any other bug reports!

Also, if you're enjoying the game, don't forget to leave a review! Really appreciate it!

Thanks again!
-Nathan

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Game update22 Jun 2017Patch Update v 1.0.9 Fixes and UI updatesHey, thanks again for checking out Missile Cards! This update fixes a few small bugs and adds some minor improvements and requested tidbits for the UI. If you're enjoying the game, don't forget to please take a moment to leave a Steam review! Thanks a bunch! Release Notes: -Fixed a base shield LV 1 unlock bug that wasn't letting you deploy when clicking on the base deploy arrows after charging…Game update24 May 2017Patch 1.0.7 Out Now (Screenshots + Fixes)Have you been enjoying the game? Great! If so, please take a moment to leave a quick Steam review. That helps me out a ton! I'm really keen to get more user reviews on the board ASAP, so don't forget to take a sec to post one -- especially if you're having fun with Missile Cards! Patch Updates Meanwhile, I've fixed a few things and added screenshot capabilities with Patch 1.0.7! Here are the de…Game update3 May 2017Patch 1.0.6 is live!Hey folks, thanks again for keeping me posted on bug reports! Patch 1.0.6 fixes a few recent crashes and bugs reported by players in the later stages of the game. The biggies: 1) Fixed a few sneaky bugs that were throwing crash errors during base 5 / the final boss level. 2) Re-fixed the firewall cards sometimes not clearing single hack cards on the conveyor in base 4. Both of those were tough…