Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
NotmadsNewsAlpha Update 0.5.7
Game update

Alpha Update 0.5.7

Notmads · published 18 May 2026, 23:39 UTC

All newsPlayers around this dateRead on Steam

Changes, Fixes & Improvements

  • Fixed collision issues on the beast's head and back that could cause it to clip through houses or stop incorrectly when large platforms were built above its head.
  • Fixed an issue where resources such as trees could respawn near player houses. Resources should now avoid spawning close to nearby houses.
  • Client-side fix: beast waypoint teleport option was not appearing correctly for clients when too far away.
  • Fixed a visual issue where the "Show Quest Icons" gameplay setting was not appearing checked even when enabled.
  • Added maximum height limits and scroll bars to selection option menus. This is especially useful for stations with many options, such as the Item Transporter.
  • Changed default graphics settings:
    • FPS limit now defaults to 60.
    • VSync is now disabled by default.

  • Increased Magical Essence values from Magical Essence items:

    • Tier 1: 10 -> 12
    • Tier 2: 33 -> 42
    • Tier 3: 110 -> 150
    • Tier 4: 360 -> 550

  • Reduced light energy consumption from 0.25/s to 0.1/s.
  • Fixed free upgrades in the Item Transporter. Levels 5 to 10 now correctly require progression and resources.
  • Renamed "Magical Extractor" to "Extractor & Recycler" to better explain its functionality.
  • Fixed an issue with the Primal Collector when collecting food.
  • Fixed a cooldown timing issue affecting very long matches (70+ hours).
  • Removed incorrect "marked as steal" flags from several items inside a cave.

More from Notmads

Other announcements

All news
Game update4 Sep 2026Alpha Update 0.6.6This is a small update focused mainly on inventory stability and a few save system improvements. I made some internal changes to the inventory system, so please let me know if you notice anything unusual with the inventory or quick slots! :) Changes, Fixes & Improvements · Improved how item quantities are calculated for quick inventory slots. The previous implementation may have contributed to…Game update23 Aug 2026Alpha Update 0.6.5My main focus over the last few weeks has been 0.7.0 , which will include the remaining main storyline quests for the first island, along with some of the new content and systems required for them. The version 0.7.0 will still take some time to complete, but in the meantime I'll continue releasing smaller patches like this one to address feedback, fix issues, and make improvements that don't ne…Game update13 Jul 2026Alpha Update 0.6.4This update focuses on improving the overall feel of combat based on recent player feedback. There is still more work planned, but I wanted to release these improvements early so players can try them and share their thoughts. One important change affects projectile skills. These skills are cast from the player's visible hands, or from the equipped staff, so if a hand is behind a wall, the proje…