We’ve been hard at work improving the game, fixing bugs, and asking extremely important questions like: “What if the player could eat a lobster at 3 AM?” Anyway, here’s what’s new.
You can now take a smoke break during your shift. HR does not approve, but HR is not here at night. You can also eat a lobster. No explanation. Just l o b s t e r.
We added more cutscenes to improve storytelling, pacing, and to occasionally stop you from playing the game so something weird can happen in front of you.
Sound effects and music have been optimized, polished, and lovingly overthought. The shop music has been updated to sound even more like a place that should not be open at this hour.
Fuse boxes now look better, scarier, and more fuse-box-shaped than ever before. We also added more crates, and -let me hold your hands- different kinds of crates. Big crates. Small crates. Suspicious crates. All crates!
The monsters have received visual upgrades. They are now:
clearer
scarier
slightly more confident in themselves
Please be kind to them.
Your apartment furniture has been refreshed. It now better reflects the emotional state of someone who works night shifts at a corner shop and keeps seeing things. And a little bit of you, of course~
We fixed bugs. We optimized performance. Some bugs escaped. We’re hunting them. All of us. I promise.