Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Dobbel DungeonNewsPatch 1.0.6
Game update

Patch 1.0.6

Dobbel Dungeon · published 18 Feb 2026, 19:11 UTC · build 21988003

All newsPlayers around this dateRead on Steam

Heyo!

This patch addresses the following:

Changes

  • 'Defeat x with one action' objectives now require the party to have access to at least 2 different AOE attacks.

Fixes

  • Fixed an issue where the final boss could get stuck when executing an action that spawned something (like bombardment or meteor shower) that resulted in damage to himself that would cause him to be defeated.

  • Fixed an issue where the final boss would continue his turn during dialogue sequences if he damaged himself beyond the dialogue threshold during his turn.

  • Fixed an issue where the final boss's final phase would not trigger if he was somehow damaged way over the threshold before the previous phase had even begun.

  • Fixed a minor animation clipping issue in the final boss' cauldron animations

  • Fixed an issue where the skill tree panel wasn't high enough to navigate to every skill on 4:3 aspect ratio resolutions.

  • Fixed misspelled mission complete banner in German

  • Fixed Low & Very Low graphics settings not having HDR enabled, which resulted in incorrect lighting behaviour (particularly in Brimstone Quarry)

  • Fixed an issue with how quickly the internal flag was raised for whether or not to skip the hub intro sequence on new runs.

  • Fixed an issue that caused companion achievements to be automatically completed.

Happy Dobbeling!

- Jim & Michelle

More from Dobbel Dungeon

Other announcements

All news
Sale7 Sep 2026🌈 Dobbel Dungeon x Prismatic Indie Showcase 🎉Heyo! Dobbel Dungeon is part of this year's Prismatic Indie Showcase, putting a spotlight on self-published indie games! Get Dobbel Dungeon at a 25% discount and check out many other true indie gems until September 11th! Check the event: Get Dobbel Dungeon: Happy Dobbeling! - Jim & MichelleSale25 Jun 2026Dobbel Dungeon 20% Off During Steam Summer Sale! 🍹☀️Heyo! Dobbel Dungeon is 20% off as part of the Steam Summer Sale! 🏖️ Get it while it's hot! 😎 Happy Dobbeling! - Jim & MichelleGame update5 May 2026Patch 1.1.3Heyo! This quick patch addresses the following: Fixes · Fixed 'X marks the spot' no longer being initialized on time for the treasure chest system to account for it. · Implemented a fallback system for treasure chests when the primary way of spawning them results in too few chests being spawned. · Fixed missing LODs for Repair Drone. · Fixed incorrect font scaling for the confirmation popup whe…