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Arcaneering: Beyond AutomationNewsRelease notes for v0.6.2 (2026-02-17)
Game update

Release notes for v0.6.2 (2026-02-17)

Arcaneering: Beyond Automation · published 17 Feb 2026, 14:00 UTC

All newsPlayers around this dateRead on Steam

Patch Notes v0.6.2

New Features

- Blueprint placement on top of already-placed buildings that are part of the blueprint now skips those buildings instead of blocking placement entirely ("blueprint extension")

- A preliminary Redo system added via Shift+Control ("undo the undo")

- New Journal tab added to the resource tree, displaying general world and production stats

UI

- Changed resource icons to renders of the meshes (similar to buildings)

- Recipe selector now shows the output item icon next to the recipe name

- Super Splitter sorting dialogue clarified with renaming + a dividing line; resources can now be selected directly without first unselecting "All Resources"

- Market now displays net percentage difference including bonuses, not just the price drop due to overselling

- Potion recipes in the brewing UI can now be favorited and will sort to the top

- Potion Cauldron tooltip now reports what it is currently brewing

- Mana label font automatically shrinks when max Mana exceeds 1000 to prevent overflow

- Building info UI positioning is now robust to UI scale changes

- Academy Workshop dialog & Skill Tree UI improved in size

- Top-down mode (Q) cliff edges are now more visually salient, for easier elevation discernment

- Placed resource markers on world map now show a tooltip with the corresponding resource

Misc

- Mana Crystals now only pulse and emit particles when they actually produce Mana, not continuously

- Dynamically spawned vegetation around production buildings now bounces into the world rather than simply appearing

- Buffed the Rapid Smelting and Infused Ingots alternate recipes

- Tutorial now triggers when the player's Credits drop below 100 for the first time

- Added icons to remaining chest/merchant research notifications

Performance & Modding

- Micro-optimizations to world generation to reduce freezes during generation

- Load/save menus now open significantly faster when many large saves are present

- Micro-optimizations during game loading

- Modded resources now receive auto-generated icons if no custom icons are provided

Bug Fixes

- Fixed a load bug where saves larger than the default world size caused incorrect placement preview heights in certain map sections

- Fixed a load bug where the Mana Capacity skill was being stacked on top of itself on every load

- Fixed an edge case where transitioning directly from blueprint selection to placement did not properly cancel blueprint select mode

- Fixed middle-mouse panning so up/down direction matches the same invert setting as left/right panning

- Map bookmark color tweaked to be more visually distinct from merchant and gold ore markers

- Fixed explored areas not visually updating when zooming the world map

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