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Tower LabNewsDemo Patch Notes v0.0.4.1
Game update

Demo Patch Notes v0.0.4.1

Tower Lab · published 1 Feb 2026, 08:46 UTC

All newsPlayers around this dateRead on Steam

New Feature

  • Added right click Tower Context Menu to sell tower and view tower info after placement

Bug Fixes

  • Fixed wave progression and shop occurrence in endless mode (starts at wave 6)

  • Fixed hand card duplication when pressing F to start wave while hovering over a card

  • Fixed losing tower when moving and pressing F to start wave

  • Fixed input hints not localized when switching languages

  • Fixed various collision issues on stage 2

  • Adjusted a location on stage 5 to prevent units from getting trapped on decor

  • Attempted an achievement fix that was resetting stat on new runs

Quality of Life

  • Enabled speed control in build phase

  • Doubled wave tooltip auto-show duration

Balance Changes

  • Rebalanced kinetic tower to improve early-game strength

  • Increased Bomb Tower scale force multiplier

  • Increased Mine Tower explosion force

  • Reduced friction on mines

Audio

  • Reduced attack start SFX volume

More from Tower Lab

Other announcements

All news
Game update9 Sep 2026Patch 0.1.0.1Gameplay · Reduced width of oversized unit colliders to better fit the models and reduce chances of stuck enemies. · Removed run failed banner from the ending sequence of Endless Mode. · Increased Sandbox decorative object cap from 300 to 600. We will display this limit in the UI in an upcoming update · Disabled decorative spawn point and unit spawning from Region 1 Level 1’s background decor B…Game update7 Sep 2026Localization HotfixFixed an issue that prevented changing languages in Settings. You may need to select your preferred language again. Thank you to the player who reported this through the in-game bug report tool!Steam news7 Sep 2026Tower Lab is Released!Tower Lab is now available! What's in the Early Access Launch? · 3 Regions with a roguelite deck-building campaign mode with meta progression. Unlock new towers, cores, machines, traps, utility cards, and physics effects. · 40 Playable Cards · 20 Towers with 150+ Tower Upgrades · 4 Traps · 15 Utility Cards · 30 Cores to craft your run · 4 Machines with different starting tools, active abilities…