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Parasomnia: No REMNewsThe Unconscious as a Source of Horror
Community

The Unconscious as a Source of Horror

Parasomnia: No REM · published 30 Jan 2026, 22:22 UTC

All newsPlayers around this dateRead on Steam

That was one of the first questions we asked ourselves when we began developing Parasomnia: No REM.

We decided to explore a theme never before seen in horror video games: sleepwalking.

The game is a first-person psychological horror experience in which the protagonist suffers episodes of sleepwalking that drag him into a world twisted by the traumas of his childhood.

The unconscious as a source of terror

The terror in Parasomnia: No REM is built around the No REM state, a scientifically real state where the real world and the world of dreams become fused.

During development, we understood this state as an opportunity to work with the unconscious: incomplete perceptions, fragmented memories, and shifting rules governed by dreams.

Instead of confronting the player with constant jumpscares, fear emerges from inhabiting a world that stops responding to clear logic and becomes a reflection of a damaged mind, where repressed memories inevitably seep through.

Gameplay based on sleepwalking

The experience revolves around:

  • Switching between being awake and sleepwalking

  • Connecting with your sleepwalking body in the real world

  • Solving puzzles by combining both planes

In Parasomnia: No REM, puzzles are not abstract objects: they are fragmented memories that gradually help our protagonist reconstruct events he tried to forget.

This is just the beginning.

In upcoming devlogs, we’ll dive deeper into how these ideas translate into mechanics, level design, and atmosphere.

👁️ You can now add it to your Steam wishlist:

More from Parasomnia: No REM

Other announcements

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Community1 May 2026Quiet on the outside. Busy on the inside.While things may have seemed silent from the outside, development on Parasomnia: No REM has been moving forward steadily behind the scenes. Over the past months, we’ve been focused on reworking previously created content, refining core systems, improving the overall experience, and building entirely new sections of the game. Our current goal is to shape a stronger and more cohesive first chapte…Game update11 Nov 2025Demo Update – Bug Fixes & ImprovementsPatch Notes – November Update This update for the Parasomnia: No REM demo includes a series of small fixes aimed at improving the overall experience. Fixes and changes · Fixed crucifix sound not stopping correctly when leaving the area. · Fixed a duplicated painting appearing in one of the rooms. · Fixed mannequin not respawning correctly under certain conditions. · Fixed pickup text prompts no…Major update27 Oct 2025New Demo Available + Halloween Event Announcement! 🎃Hey, everyone! It’s been a while since our last devlog, and today we’re thrilled to share some big news. The Parasomnia: No REM Demo is now officially live on Steam! This marks a major milestone for us and for everyone who has been following the project since its early development. The demo gives players the first real glimpse into the psychological horror experience we’ve been crafting over th…