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Midas PlaytestNews0.3.1a
Game update

0.3.1a

Midas Playtest · published 21 Jan 2026, 05:20 UTC

All newsPlayers around this dateRead on Steam

Changes:

  • Added icons for status effects

  • Added tooltips for status effects including producer/consumers

  • When moving lots of gold to the keep, after a delay gold will be sent in larger and larger stacks

  • Added a survey card to the starting deck

  • Added art for watchtower

  • Demolish now properly highlights tiles

  • Added new Calendar UI to show deadline progress

  • Deadlines are now 7 days long (down from 10). Milestones have been slightly adjusted to account for having fewer turns to complete them

  • Replaced Menu UI

  • Replaced Level Select UI

  • Pressing "Escape" should now consistently back out of any menu

Building Changes:

  • Added Black Market

  • Added Haberdashery

  • Added the Thrifty building keyword

  • Removed Foundry

  • Barn, Crank, Rain Catcher, Rock Knapper, Surveyors Academy, Water Pump, Waterwheel, Workers hut, and Workers Caravan no longer cost authority

  • Improved wording of Bonfire

  • All completed Monuments now apply their buffs to buildings in their range instead of within 2 tiles

  • Archaeologists Pit now costs 1 energy, authority and is no longer makeshift. It now has 4 uses (up from 3) and no longer surveys the tile.

  • Archaeologists Site now adds a new Survey card to your deck if you use a Survey card on it

  • Weaver now turns 4 wool or cotton into 7 cloth (from 2 wool or cotton into 4 cloth)

  • Warehouse extension now grants +30 storage (was +10)

  • Renamed Tradesman's' shop to Trades Shop

  • Famers market now also grants -1 cost next turn to each neighbouring residential building when it produces

  • Chefs kitchen now turns 6 meat into 8 gold (was 2 meat into 3 gold). Its secondary recipe that turns seasoning into extra produce is now 4 seasoning into 4 produce (was 2 seasoning into 1 produce)

  • Art School is now unlocked after 2 keep upgrades (was 5)

  • Added produce sounds for Florist, Fishing hut, Hatchery, and Smelter

Fixed a bug where:

  • Scout could be used on Water tiles

  • Hovering a building over a watchtower wouldn't account for the extra range when showing bonuses

  • Scout and Demolish would keep highlighting tiles if you cancelled them

  • Upgradeable buildings wouldn't place if you couldn't afford their original cost, even when they should be free

  • You had an extra day to complete all milestones than intended

  • Typing "P" or other hotkeys whilst reporting bugs/feedback would take effect in the background or close the form

  • The camera would continue to pan when you tab out

  • You could end turn before placing the Keep

More from Midas Playtest

Other announcements

All news
Game update22 Sep 20260.3.4aChanges: · Restructured HUD UI which should mean it's more consistent across different resolutions · Added a background icon to cards to highlight when they'll be discarded · Change the lock icon for cards to match the new discard icon · Hovering reroll now shows which cards will be discarded · Added several new animations and effects to the UI for receiving shop cards · Changed biome select UI…Game update24 Mar 20260.3.3aChanges: · Added text to the gold progress bar to display the current goal · Added UI buttons for toggling trade routes · Icons in trade route arrows stop moving when you pause the trade route · Simplified hand UI style · Changed deck icon · Changed order icon · Changed order and authority HUD icon size · Changed tutorial background styles · Building tag tooltips now show all buildings with tha…Game update5 Feb 20260.3.2aChanges: · Added some onboarding tutorials (WIP) · Added Midas Effect · Resources no longer spoil · Honey now counts as Medicine · Halved the draw chance penalty for discarding a card · Changed "Produce" and "Cost" keywords to "Input" and "Output" · Added stat icons for Uses, Input, and Output · Added resource icons for authority and order for use in tooltips · Improved gold tracker UI with ico…