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MegaQuest PlaytestNews1/12 Demo (mostly complete)
Game update

1/12 Demo (mostly complete)

MegaQuest Playtest · published 12 Jan 2026, 20:46 UTC

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This demo has almost everything I wanted in it. The rest is just more polish and fixing as we encounter issues.... probably would be good to address some usability and flow with the weapons too.

Spoiler alert..... there is a "good ending". If you are clever you should get it in about a minute.... If you are thorough it should be about 10 mins to get it...
If you play "normally" you will get the default ending in about 4 minutes if you survive the battle immediately...

good luck! let me know how it goes!

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Game update11 Sep 2026hiccups, this is the right buildi think. sorry things are a bit rusty, the playtest should be solid by monday i hope.Game update11 Sep 2026Playtest re-activated.We are preparing a new demo for ~October 17th. We will be part of the Game-A-Con sale. After that we are really focused on production. the demo target after that would be our next fest candidate for February. So something super solid at the end of January. Your feedback is very important! More updates will be rolling in again very soon.Game update3 Feb 2026steamdeck demo buildworking hard to get something that looks and feels good on steamdeck... and i think we are in the high 50s which is great considering it tops out at 60 hz. turns out it was cloth, and i think i tried to turn it off before but you have to switch off a bit harder. as a result the monks robe got messed up, so i had to remove them temporarily, i might enable cloth for desktop because it flies in fp…