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Medieval DecklordsNewsAnnouncing Medieval Decklords – The Steam Page is Live!
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Announcing Medieval Decklords – The Steam Page is Live!

Medieval Decklords · published 4 Jan 2026, 18:04 UTC

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Hey everyone, I’m incredibly excited (and slightly terrified) to finally show you what we’ve been working on. Today, we are officially announcing Medieval Decklords.

It’s a roguelike deckbuilder where you fight on three lanes simultaneously. You build a deck, you draw your hand, and you have to make the best poker hands you can to crush your opponent's line before they crush yours.

We wanted to capture a very specific feeling: Calculated Risk. We love that moment in poker where you stare at your hand, sweat forming on your brow, trying to decide if you should fold or go all-in.

The Steam Store page is officially Live. We are aiming for a release in 2026. We have a long road ahead, but we plan to be transparent about the journey.

If you like the sound of outsmarting enemies with a handful of cards, please Wishlist Medieval Decklords. It is the single best way to support us right now, and it helps us more than you know.

Thanks for checking it out!

Omer from Oba Games

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Game update9 Sep 2026Update Notes for 9 SeptA small patch focused on fixing several issues affecting the co-op experience. · Fixed an issue where the total card count was not visible in co-op. · Fixed a bug preventing players from re-entering a co-op session. · Upgrades are now reset correctly after leaving co-op mode. · Fixed a visual overlap issue between scenes. · Fixed an issue with changing player names while in co-op mode.Game update31 Aug 2026Update notes for 31 AugustSome of translation error fixed · Starting for single player flow changed. Now you need to enter your name before selecting tourney.Steam news28 Aug 2026Medieval Decklords Is Out NowI honestly didn't know what this game was going to become when I started making it. The original idea was pretty simple: What if we took the tension of poker and put it on a medieval battlefield? I liked the idea of having a good hand and still having to make the right decision with it. So I started experimenting. Three lanes. A few cards. A simple scoring system. And then, as these things usua…