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FarmDNews[Supporters] FarmD v1.8.5
Esports

[Supporters] FarmD v1.8.5

FarmD · published 17 Dec 2025, 18:36 UTC

All newsPlayers around this dateRead on Steam

Feral player support, and feral/feral interactions.

CHANGELOG

[general]

ADDED

- You can now play as Feral species by changing the player character's Body Orientation in the Character Menu.

- Added new voice packs for Drake and Gryphon. The previous voice packs have been renamed to "Legacy".

- Added jumping / falling animations for ferals. Also, you can now jump while saddle-riding.

- Added a Feral/Feral Riding interaction, accessible from the hay bales and similar interactables.

- Added a freeform Feral/Feral Kissing interaction.

- Added a Feral/Feral 69 interaction, accessible from the Lie Down -> Roll Over position.

- Added a Feral/Feral Missionary interaction, accessible from the Lie Down -> Roll Over position.

- Added a Feral/Feral Tribbing interaction, accessible from the Lie Down -> Roll Over position.

- Added a Feral/Feral Servicing interaction for the hanging plank interactable.

- Added a Feral/Feral Doggystyle interaction, accessible from the solo Bend Over interaction.

- Added a Feral/Feral/Feral Spitroast interaction, accessible from the Feral/Feral Doggystyle interaction.

- Added a Feral/Feral Sleeping interaction on the ground-level bed/blanket interactables.

- Added a Feral/Feral Sleep Sex interaction, accessible from the Feral/Feral Sleeping interaction.

- Added a Feral/Feral Kiss interaction, accessible from the Feral/Feral Sleeping interaction.

- Added a Feral/Anthro Sleep Sex interaction, accessible from the Feral/Anthro Sleeping interaction.

- Added a Feral/Anthro Kiss interaction, accessible from the Feral/Anthro Sleeping -> Roll Over position.

CHANGED

- Feral characters now have finger collision and support for curling their fingers.

- Changing a character's voice pack now updates their vocals right away, instead of only after closing the Character Menu.

- Partner AI will no longer get bored and choose a new activity while the Change Interaction menu is open.

FIXED

- Fixed some errors that could occur when reloading character species in the Character Menu.

- Fixed an error that could occur when falling out of the world during an interaction, such as when Saddle Riding.

- Fixed animation issues that could occur in some scenarios when idle animations were interrupted.

- Fixed the player's hands making constant skin-rubbing impact sounds when moving around.

[desktop]

FIXED

- Fixed a bug when opening the inventory after launching the game with no partners.

[vr]

ADDED

- Added a "Toggle Hand Control" action when playing as Feral to set whether the feral's hands are tracking to the controllers or controlled by animation.

FIXED

- Fixed an intermittent issue where the player's hands would collide with their own arms, causing them to try to fly away from the player's body.

- Fixed a bug where the trigger zones attached to feral partners' head and rear could not be targeted with the Interact pointer in VR mode.

- Fixed a bug where interactions that allowed for player movement would cause the player to fall through the floor in VR mode.

[interaction studio]

ADDED

- Added a "Copy From State" button when setting the VR Headset Marker for a role, to copy the position of the character's head from an animation instead of needing to set it manually.

- Added a "Copy From Parent" button when setting the VR Headset Marker for a role, to copy the position from the parent role if in a nested interaction.

FIXED

- Fixed the visual position of characters in nested interactions that are linked to parent roles, which were incorrectly placed when editing role markers.

- Fixed an error that could occur when executing transitions from an Any state that didn't use the action button.

[importer sdk]

CHANGED

- The "Head Offset" is now required for Feral characters like it was for Anthros, to establish the orientation of the headset / POV camera on the character.

- Feral characters can now do the Hand/Finger setup to initialize finger controls. This requires the use of a Humanoid Unity Avatar on the model to assign the hand/finger bones, as well as a Finger Curl expression animation to define the open and closed poses for the hands.

Become a supporter for access to the latest alpha builds:

https://www.patreon.com/softscale

https://subscribestar.adult/softscale

Or, keep following the game here on Steam for the periodic free public builds!

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