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Wild WoodsNewsDevLog September 2025
Community

DevLog September 2025

Wild Woods · published 1 Oct 2025, 10:15 UTC

All newsPlayers around this dateRead on Steam

Hello adventurers,

After wrapping up the last big update earlier this month, our focus is now on tackling the third biome again!

Roadmap Update 🛣️🗺️

We’ve adjusted the release window for the third biome to Winter 2025/26 (originally Q4 2025). While we’re still aiming for Q4, we can’t promise it at this point. We want to be transparent with you, so we’d rather communicate the change now than at the last minute 🤗​🙏

Gamescom Asia 🎮

Our publisher Daedalic will be in Bangkok from October 16–19. At their booth, you’ll be able to play Wild Woods! If you have feedback, our colleagues are happy to bring it back to us after the con 🥰

What we’re working on (and will be in the immediate future)

Enemies Expansion 🐰​🦡​

We’ve been looking for ways to bring more variety to the gameplay. With our resources we’re kind of limited, but with the enemies, we’re not. We’re working on adding new enemy abilities to create interesting mechanics and more variety in fights 🔥​⚔️​

Biome 3: Environment, Mechanics, Boss Fight ❄️​☃️​

Building a new biome comes with a lot of tasks, for example, matching the environment to the snowy theme, or adding a new boss. We hope to give you more insights soon!

Wieldable Weapons 🗡️🔥

We’ve implemented a new system that allows your cat to pick up different items or weapons regardless of their role. This can happen at any point during a run and will temporarily replace your weapon. In addition, it allows us to create temporary weapons with unique attacks or abilities, or more items you can interact with. Think of a bandage to treat your teammates 🩹🤕, or changing colours of resources to unlock a new shrine mechanic (just ideas for now ☺️).

In the video, you can see how we use the system for a torch. Any guesses on how that might come in handy in the snowy third biome?

We wish you all a catastic day! 🥰​🌞​🌈​😺​👑​

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