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FunorbitNewsSteam "Coming Soon" Page Published!
In-game event

Steam "Coming Soon" Page Published!

Funorbit · published 27 Sep 2025, 13:27 UTC

All newsPlayers around this dateRead on Steam

So I just published the "Coming Soon" page in Steam, which is a big step for me and Funorbit to start being known in the videogames world and indie community.

Nevertheless, there are still things that need to happen in order to go from "Coming Soon" into a release date. Among those are the save game feature, more base building crafting tools and infrastructure, a nice tutorial and perhaps more animals.

My goal is to release a stable version with no major bugs that can be played and enjoyed with no limitations, and over time start adding new cool features I have in mind for the game.

This is the start of a weekly update (likely to happen every Saturday afternoon) so stay tuned!

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Game update13 Sep 2026Funorbit v0.7.1 Beta - Smoother Exploration & Safer RespawnsThis update improves world generation, respawning, save management, and overall menu polish. Changes · Reduced jump strength inside buildings and caves. · Reduced noise in the Earth day ambience. · Added the ability to delete saved games from the Load Game screen. · Menu confirmation dialogs now use fully opaque backgrounds. Bug Fixes · Decorative trees now continue generating as you explore be…In-game event12 Sep 2026Update v0.7.0 Beta - Abandoned Buildings & Backward ShootingExplore abandoned buildings on Earth, shoot at enemies chasing you, and try the new difficulty options introduced in v0.6.0. Here’s everything included across both updates! New Features · Enter abandoned buildings on Earth. · Aim and shoot backward while running. · Choose Easy, Normal, or Hard difficulty, affecting survival, enemies, recovery, and respawn penalties. · Unlock Sandbox (Space) per…Community12 Sep 2026Three Hours of Funorbit on Twitch with CattyFunorbit got a three-hour stream on todestod666's Twitch channel , with Catty! The session covered most of what the Earth portion of the game has to offer, giving it a proper playthrough and time to explore. As a developer, seeing someone spend that much time with the game means a lot. So much of development happens alone, working on little details, and watching those pieces come together in so…