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Nocturne FXNewsRelease v1.0
Major update

Release v1.0

Nocturne FX · published 13 Aug 2025, 00:08 UTC · build 19575841

All newsPlayers around this dateRead on Steam

Nocturne FX™ is now officially out of Early Access.
After months of iteration, testing, and polish, v1.0 marks the stabilization of all core systems: visuals, gameplay, performance, and configuration. While new features may still arrive in the future, this release signifies a fully playable and technically complete product.

Expect smooth frame pacing, enhanced audio control, improved UI behavior, and refined performance backed by internal static analysis and feedback-driven tuning.

💸 Now Just $2.99

To celebrate the full release, the price has been permanently dropped to $2.99 USD. Thanks to everyone who supported the project through Early Access!

🧠 Engine & Architecture

A new optional FPS cap is now available when VSync Emulation is enabled:

  • Configurable between 1 FPS and your display’s refresh rate

  • Use -1 to uncap

  • Useful for limiting resource use or stabilizing pacing on unstable variable-refresh displays

  • This is uncapped by default but can be toggled in the settings menu

Menu System Refactor:

  • Menu logic now uses a dedicated internal enumumerator system

  • Reduces per-frame overhead and improves UI responsiveness

Removed Screen Diagonal Scaling:

  • UI sizing no longer relies on screen diagonal calculations

  • Button sizes and other elements now appear consistent regardless of resolution or aspect ratio

🛠️ Developer & Debug Improvements

Static Analysis Clean Pass:

  • Any remaining issues from static analysis tools have been resolved

  • Backend code is now cleaner, safer, and easier to maintain

Frame Cap Logic Integrated:

  • Frame cap state is now logged in exported performance metadata

  • Enables more accurate profiling for both players and developers

📊 Miscellaneous

Bug Fixes:

  • FPS now correctly displays refresh rate when maxed (not +1)

  • The back button inside the settings menu not displaying a tooltip has been resolved

  • Player no longer remains shrunk after dying while under shrink effect

Have feedback? Found an edge case?

📨 Reach out: [email protected]

More from Nocturne FX

Other announcements

All news
In-game event21 Sep 2025Release v1.1The first major update since v1.0, v1.1 replaces the game’s entire audio backend, brings native Linux support , and introduces a more scalable foundation for the future—without impacting current gameplay or visuals. While light on content, this release modernizes key systems and addresses long-standing compatibility issues. 🔊 New Audio System The entire audio backend has been replaced with a c…Game update29 Jun 2025Patch v0.90.2 (Early Access Update 5)This fifth update since Early Access doesn’t bring new content, but it continues to refine Nocturne FX™ under the hood—with new settings, engine fixes, and better tooling for both players and development. Most of these changes enhance flexibility, improve sound and visual consistency, or support future expansion. 🧠 Engine & Logic Fixes Camera wrapping fixed: Visual issues beyond 100,000 units…Game update12 Jun 2025Patch v0.90.1 (Early Access Update 4)This fourth update since Early Access doesn't bring new content, but it does significantly enhance the game’s underlying performance. Whether you're on a high-refresh display or an older laptop, you should notice smoother, more consistent gameplay across the board. ⚙️ Major Performance Improvements A new software-based VSync emulation system has been implemented, offering precise frame pacing,…