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Red Recon: 1944NewsRed Recon: 1944 first playtest begins!
Community

Red Recon: 1944 first playtest begins!

Red Recon: 1944 · published 20 Jun 2025, 17:50 UTC

All newsPlayers around this dateRead on Steam

Today the very first playtest for Red Recon: 1944 begins!

Head over to the game’s Steam page, click the big green "Request Access" button, and download the game. After that — you’re good to go!

During the playtest you’ll complete training at a military camp near Pskov and carry out your first combat mission. If you’ve got enough guts, wit and patience, of course — it won't be an easy task!

Please note: this is an early version of the game — think of it as a pre-alpha build.

Gameplay mechanics, technical performance, and other elements are still in active development and will continue to evolve all the way up to release.

We’ve listed the known bugs and rough edges in the Steam Community Hub, but if you spot anything we’ve missed — please let us know about that.

And of course — share your thoughts, feedback, and suggestions! Invite your friends, spread the word, and enjoy your time in Red Recon: 1944.

More from Red Recon: 1944

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Steam news12 Sep 2026CBT goes live!Red Recon: 1944 Is Going on a Mission! Varangs Studio is excited to announce the start of the first stage of the Closed Beta Test for Red Recon: 1944 — a real-time tactics game following a squad of Soviet reconnaissance soldiers operating behind enemy lines in East Prussia. During the test, players will get access to two playable levels , the metagame , character progression system , an improve…Steam news3 Sep 2026Closed Beta TestVarangs Studio is now recruiting players for the closed beta test of our real-time tactics game “Red Recon: 1944” ! “The core development of the game is nearly complete, but there is still plenty of work ahead — improvements, polishing, bug fixes, and fine-tuning. We want our future players to share their honest feedback on the current gameplay and help us shape the final version of Red Recon.…Game update15 May 2026Demo updateGreetings, friends! This week we updated the public demo build — added new features, improved existing systems and fixed a number of issues: · Fixed camera movement issues when moving the cursor to the edge of the screen. · Object highlighting (' H' key) now also highlights enemies and positions for cover. · Added an Unstuck option (' U' key): if a character gets stuck, they will be moved to th…