Easy Red 2: Blood on the Danube · published · build 18713980
First off, as usual here's all the changes we performed in the most recent update. This time it took longer than usual, but the increase in the amount of features included in this update are to be seen for yourself!
Now let's spend few works into the biggest changes and additions of the update!
This latest update brings a massive overhaul to the way AI infantry behaves on the battlefield, and it’s one of the most exciting changes for players craving a more dynamic and challenging experience.
AI units now spread out more naturally, avoiding the often reported "Conga Lines" issue, advance with greater tactical thought, and duck prone under suppression more often.
They’ll react more intelligently to nearby threats, make smarter targeting decisions, and handle close-quarters combat with noticeably improved finesse.
Even vehicle AI has inherited parts of these improvements, especially when it comes to acquiring targets.
All of this means that each firefight will feel fresher and more unpredictable—perfect for veterans who have seen it all and newcomers who want to feel truly tested.
An entirely new gameplay system has been added with the introduction of bomber planes and AI. Both vanilla and modded bombers now have their own role on the battlefield: they perform bombing runs over the front lines, then retreat while avoiding enemy flak fire and engaging hostile fighters with their turrets. Like any other vehicle in the game, this system can be controlled by either the AI or a player.
While this system is currently available on the vanilla Japanese G3M, more bombers will be added later on.
A timed fuse Flak shell is currently available on the German 88mm Flak 36. This specific kind of shell can be used to target any plane, however they are better suited for high altitude bombers.
Along with the upcoming Pacific campaigns, we are including several new assets and features, such as thew new Pacific props, new US uniforms, and also this new Amphibious system. Many vehicles already supports it in game, but the biggest addition are definitely the LVT transport troop and tank variants!
Some guessed it already (and many guessed incorrectly), but the non-pacific campaign being reworked/upgraded is the Battle of the Bulge Campaign! It will come with tons of upgraded visual detail and all missions totally rebalanced to be more fun and varied. The map file will also be renamed Bastogne, and the city itself is now going to be a playable location with much detail in the streets added.
Along with this campaign rework there will be 3 entirely new missions-- all focusing on the German offensive, and most involving large scale armored/tank gameplay. Here's a few in-game screenshots from various missions, some of which being from totally new ones! The rework is going to be out in BETA within the next weeks, and will more than likely be in the next mainline update.




As many of you know from the previous update post, Kwajalein and Roi-Namur are being entirely remade from the ground up. They're still work in progress, but here's some images from them now! Likely to be coming into BETA in the next month or two, along with the similarly vast Makin rework.


Here are some images from the Makin rework as well, which will be paired with the remade campaigns!


Our most recent DLC have been released earlier this year!
In Easy Red 2: Shanghai-Nanking, you will fight for control of Shanghai, and the conflict will spread to locations such as: Luodian, Baoshan, Wusong, Jinshanwei, Hongkou, Suzhou creek, Chunhua, the Yuhuatai hills and the city of Nanjing.
https://store.steampowered.com/app/3499380/Easy_Red_2_Shanghai__Nanking/
In case you didn't know, we have defined a precise roadmap for the next months of development and you can read it here.
We will continue to improve all features of the base game, and as always we will be going on listening to suggestions from people inside the Steam Discussions forums and the Discord server.
Thank you all for everything— see you again soon!
Marco and the Easy Red 2 Development Team