Small Class Ships
Mosaic (Tier 1)
Ability 1 - Tesserae
- Damage over time reduced from [10-100] base up to [40-400] at max shield to [10-100] base up to [20-200] at max shield.
- Augment Guardian: Reduced cooldown speed from 2% per hit to 1.5% (caps at 15%).
- Augment Protector: Reduced increased damage over time duration from 2 to 1.5 seconds.
- Base projectile speed reduced from 70 to 50.
Ability 2 - Bouncing Abira
- Cooldown from [22-18] to [25-21].
- Base slow amount reduced from [20-35] knots to [15-25] knots.
- Augment Dominator: Reduced cooldown from 27% to 20%.
- Augment Protector: Reduced increased projectile speed from 50% to 30%.
Ability 3 - Andamento
- Damage over time reduction from 5 seconds to 4 seconds.
- Damage over time reduced from [50-250] at max shield to [40-200] at max shield.
Dragonfly (Tier 2)
Ability 3 - Deathgaze
- Projectile damage increased from [100-800] base to [100-1000]. Max damage increased from [400-3200] to [400-4000].
- Flat burn damage increased from [10-50] per second to [10-100].
- Percentage of target's current health as bonus damage increased from [1-4%] to [1-5%] based on total channel.
Medium Class Ships
Stingray (Tier 1)
Ability 1 - Redline
- Cooldown from 29 to 20 per charge.
Ability 2 - Force Blade
Nautilus (Tier 3)
Ability 2 - Disrupt
- Augment Striker: Bonus damage based on current health from 15% to 11%.
- Augment Dominator: Bonus increase damage from 30% to 20%.
Ability 3 - Typhoon
- Augment Slayer: Increase area of effect from 40% to 25%.
Volt (Tier 4)
Ability 2 - Soliton Storm
- Base homing strength reduced by 50%.
- Augment Striker: Angle of spawn projectile reduced from 35 to 15 degrees.
Large Class Ships
Oasis (Tier 2)
Ability 1 - Booper
- Cooldown reduced from 25 to 20.
Ability 2 - Countermeasures
- Cooldown reduced from 27 to 23.
Ability 3 - Retrofit Repair
- Cooldown from [60-45] to [55-45].
- Augment Dominator: Reduced cooldown reduction from 15 seconds to 10 seconds.
Seabloom (Tier 3)
Ability 3 - Black Lotus
- Lingering duration for damage over time reduced from 4 to 3 seconds.
Horizon (Tier 3)
Ability 1 - Gravity Jump
- Base cast range increased from 30 to 35.
- Augment Warden: Decreased cast range from 85% to 70%.
Ability 3 - Warp Anchor
- Cooldown reduced from 60 to 54.
- Slow stacking effect reduced from x4 after 5 applications to x3 after 5 applications. Example: Level 1 slow starts at 10 knots and builds up to 40 knots; now it builds up to 30 knots.
- Augment Dominator: Cooldown reduced from 20% to 15%.
Crucible (Tier 3)
Ability 1 - Afterburner
- Cooldown from [30-15] to 25.
- Damage per second reduced from [80-500] to [40-350].
Ability 2 - Broadside Blast
- Damage reduced from [100-1300] to [70-700].
- Augment Striker: Now spawns a broadside every second for the next 4 seconds.
Ability 3 - Eruption
- Cooldown from [60-40] to 55.
- Flat burn damage from [100-2000] to [80-1000] damage per second (dealt in 0.25 intervals).
- Initial damage reduced from [300-5000] to [200-4000].
- Augment Dominator: Reduced increased damage from 40% to 30%.
- Augment Guardian: Reduced projectile speed from 50% to 35%.
Nori (Tier 4)
Ability 3 - Torrent
- Augment Protector: Reduced increased radius from 20% to 15%.
Loom Coils Changes
- The Whale: increase area of effect from 28% to 20%
Art Changes
- change the font color and background color for the augment selection panel.
Bug Fixes
- Fixed steam deck users getting locked at end of match screen
- Fixed Error messages not appearing for most notifications