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SiroccoNewsPatch 0.7
Major update

Patch 0.7

Sirocco · published 21 Feb 2025, 01:06 UTC

All newsPlayers around this dateRead on Steam

Next Fest


We are excited to announce that we’ll be participating in Steam Next Fest, starting on February 24th! During Next Fest, on our demo app, Matchmaking will be live 24/7. Come stop by and play a few rounds of boats!

New Features


In addition to balance changes, ship overhauls, and reworked augments. This patch includes some new features we are hyped about:

Rank Badges

  • Progress through the 9 ranks, from Scrubber Shrimp to Ace, via our new Rank Badge and Class system.

Progress from 5th-1st Class (Bottom to Top below) to earn a new badge.

Additionally, the top 50 players will find themselves on the Board of Aces (Leaderboard), where you rank amongst the finest The Five Seas has to offer.

Further, the Shipyard allows for viewing of all ships, their abilities, and their Augmentations while in the lobby.

Along with the Shipyard, we’re granting access to Skin Crafting for the Sampan and Lurker. Craft Sampan and Lurker skins by spending Resources and Paints in the Shipyard. You will earn Resources and Paints from winning matches.

Captains are now unlocked with Terns. Winning matches will reward you with Terns, which can be used to unlock Captains.

We are incredibly grateful for your continued support. The best way to support us is to play during the first few days of Next Fest, so hoping to see you out there on The Five Seas!


Patch Notes

General Changes

  • Saltcore weapon base damage reduced from 250 to 100. Increase the bonus damage based on targets max health from 5% to 10%

Structures

  • Remove 30 hp/s health regeneration from Tier 3 structures, Shipyard and Salt-core when powered by an Extractor
  • Now salt-core has 5 hp/s health regeneration

Minions


Incoming healing and health regeneration applied to minions is reduced by 80%.

  • Seabloom managed to avoid the healing nerfs via health regen. This change keeps it in-line with other healing.

Overall Ship Changes


Cooldown Recovery change to be multiplicative with diminishing returns. Cooldown Recovery increases were very weak to start then progressively over powered. It should now provide value early, while avoiding the cascade into unlimited ability spam.

  • Since CDR is a sliding scale, the above also changes Daze (Cooldown Slow) and Silence. Due to the diminishing returns, stacking Daze and Silencing enemies should be more difficult.


Note: you become silenced when your CDR goes above 200%, cooldown speed makes you more resistant to Daze and thus Silence effects.


Utilities Changes


Accelerator: Cooldown Recovery changed from;

  • OLD [2%, 4%, 6%, 8%, 10%, 12%, 14%, 16%, 18%]
  • NEW: [5%, 9.3%, 12.9%, 16%, 18.5%, 20.5%, 22.1%, 23.3%, 24%]

Small Class Ships

Zephyr (Tier 1) -


Ability 1 - Squall

  • Increased projectile speed from 100 to 130.
  • No longer tracks on the way out. Still tracks on the bounce back.
  • No longer cleanses/purges allies/enemies.
  • Cooldown reduced from 40 seconds to 15.
  • Speed duration changed from 3.5 seconds to 3.
  • Speed and slow no longer scale with remaining health.
  • Speed re-scaled from [40-90] to [10-30] x3 after 2 applications.
  • Slow re-scaled from [30-80] to [10-30] x3 after 2 applications.
  • Now provides a small amount of recoil so that you can go over terrain.


Augments:

  • Striker: Gives a stacking vision/blind to allies/enemies [15-30], up to [45-90] after 2 applications.
  • Warden: Decreases/increases target priority of allies/enemies up to -/+3.
  • Slayer: Removes slow/speed from targets.
  • Protector: Increases duration of effects by 0.9 seconds.
  • Dominator: Reduces cooldown by 35%.
  • Guardian: Increases projectile speed and cast range by 30%.


Ability 2 - Windoil

  • Cooldown reduced from 40 to 32.
  • Now purges enemies and cleanses allies on hit, removing all positive effects from enemies and all negative effects from allies.
  • Now provides a small amount of recoil so that you can go over terrain.


Augments:

  • Striker: Applies effect to allies and enemies around the target
  • Warden: Allies now push away nearby enemies and deflect arc and small projectiles.
  • Slayer: Increases or decreases incoming damage for the target by [7-15]% depending on if it’s an enemy or ally.
  • Protector: Gives or removes 40% of the target's max health as shield.
  • Dominator: Reduces cooldown by 20%.
  • Guardian: Increases duration by 1.7 seconds.


Ability 3 - Deafening Gale

  • Cooldown reduced from 60 to 45.
  • Now provides a small amount of recoil so that you can go over terrain.
  • No longer provides cooldown speed to allies.


Augments:

  • Striker: Spawns two additional projectiles.
  • Warden: Destroys Surface Effects (some examples are: Horizon E, Nori E, Aurora Q).
  • Slayer: Corrupts enemies by 30% per hit, up to 90%.
  • Protector: Increases knockback.
  • Dominator: Increases Dazed amount by 45%.
  • Guardian: Slows enemies by 30% per hit.

Mosiac (Tier 1) -


Ability 1 - Tesserae

  • Heal per projectile re-scaled from: [40-280] x3 at max shield [120-840] to: [50-350] x2 at max shield [100-700].
  • Cooldown reduced from 19 to 16.
  • No longer deals direct damage.
  • Now deals damage over time: [10-100] x4 when at max shield [40-400] damage per second, then scales up another x2 after 6 applications to [80-800] damage per second. Lasts 3 seconds.


Augments:

  • Striker: Fires two additional projectiles and increases projectile speed by 40%.
  • Warden: Pierces and returns to caster (when returning, does not provide shield to the caster).
  • Slayer: Increases damage over time duration by 2 seconds.
  • Protector: Increases healing amount by 35%.
  • Dominator: Gain an additional ability charge.
  • Guardian: Increases cooldown speed by 2%, up to 20% for the caster upon impact.


Ability 2 - Bouncing Abira

  • No longer deals damage to enemies.
  • Heal amount re-scaled:
    • OLD: First bounce [30-300] x3 at max shield [90-900].
    • OLD: Second bounce [40-400] x3 at max shield [120-1200].
    • OLD: Third bounce [50-500] x3 at max shield [150-1500].
    • NEW: All bounces now heal [60-500] x2 at max shield [120-1000].

  • Slow amount increased from [15-30] x2.5 after 5 applications to [20-35] x2.5 after 5 applications.
  • Refreshes all damage over time on enemies upon application.
  • Refreshes all health regeneration and healing over time for allies.

Augments:

  • Striker: Pulls enemies to the center.
  • Warden: Keeps bouncing if it hits a target.
  • Slayer: Increases area of effect by 40%.
  • Protector: Increases projectile speed by 50%.
  • Dominator: Reduces cooldown by 27%.
  • Guardian: Tracks towards allies.


Ability 3 - Andamento

  • Base projectile speed increased from 50 to 70.
  • No longer tracks towards entities.
  • No longer slows or gives speed based on stacks removed.
  • Now provides healing over time to allies: [40-200] x2 at max shield [80-400] per second for 5 seconds. Can also stack up another x2 with additional application.
  • Heals allies [3-7] x2 at max shield [6-14] per unit traveled during effect.
  • Now applies damage over time to enemies: [10-50] x5 at max shield [50-250] per second for 5 seconds + 3% of the target's current health. Can stack up an additional x2 with additional application.
  • Refreshes all movement slow debuffs on enemies.
  • Cooldown changed from [50-40] to [50-25].


Augments:

  • Striker: Fires two additional projectiles and tracks towards player.
  • Warden: Drops nodes along the projectile path that refresh and apply healing and damage over time (the same effect from the base ability).
  • Slayer: Increases projectile size, speed, and travel distance by 60%.
  • Protector: Increases duration of healing and damage over time by 2 seconds.
  • Dominator: Applies 50% corrupt on enemies.
  • Guardian: Allies receive a 30% increase in healing from all sources.

Piranha (Tier 1)


Ability 3 - Piranha Missiles

  • Augment Guardian: Cooldown speed per enemy hit reduced from 3% to 2.5%.

Stalker (Tier 3)


Ability 1 - Veil

  • No longer slows enemies nearby.


Augments:

  • Striker: Leaps forward on cast and is no longer dispelled by touching terrain.
  • Warden: Applies to nearby players.
  • Slayer: Corrupts nearby enemies by 90%.
  • Protector: Increases speed by 15 knots.
  • Dominator: Reduces cooldown by 25%.
  • Guardian: Increases duration by 30%.


Ability 2 - Corroding Mist

  • No longer deals damage per second.
  • Duration increased from [4-6] to [6-9].
  • Now applies Breached to enemies within the area that grows over time, dealing [2-5] x3.25 after 5 seconds in the area, causing [6.5-15.75] damage per unit moved.
  • Still blinds [5-8] x10 after 5 seconds in the area, removing [50-80] vision.
  • Debuff on enemies lasts 1.5 seconds upon leaving the area.


Augments:

  • Striker: The area slowly follows you (it will track towards you).
  • Warden: Refreshes Veil while inside area.
  • Slayer: Increases the duration of the area by 2 seconds.
  • Protector: Allies phase through entities while in the area (meaning you do not collide with them while trying to move).
  • Dominator: Increases the debuff lingering duration by 2 seconds upon leaving the area.
  • Guardian: Increases area by 40%.


Ability 3 - Enthrall

  • No longer applies rupture to enemies.
  • No longer heals you when dragging enemies.
  • Cooldown changed from 44 seconds to [60-30].
  • Duration of grip changed from 2.5 to [2.2-2.8].


Augments:

  • Striker: Increases speed by 4 knots, up to 40 knots based on moving during the effect.
  • Warden: Gain [50%-80%] damage reduction while dragging an enemy.
  • Slayer: Grabs all enemy players within 25 units around you.
  • Projector: Increases duration of drag by 0.3 seconds.
  • Dominator: Recover cooldowns 2% faster, scaling up to 20% based on distance traveled.
  • Guardian: Heals the Stalker [7-14] health per unit moved while dragging an enemy.

Medium Class Ships

Lurker (Tier 1)


Ability 2 - Shred
Augments:

  • Warden: Daze (Cooldown Slow) increased from 110% to 130%.
    • New change to Daze tolerance nerfed Warden Augment significantly. Instead of 6 accelerator to resist silence in .6.0, now requires 4 (or 3 with CDR Loom Coil). Increased Daze to compensate.

Lockjaw (Tier 2)


Ability 3 - Grapple
Augments:

  • Protector: Increases arrival effect by 1 second and applies it on cast

Nautilus (Tier 3)


Ability 1 - Sonar

  • Area of vision re-scaled from [45-90] to [45-125].
  • Duration of the scan reduced from 7 seconds to [4-7] seconds.
  • No longer provides speed during the effect.


Augments:

  • Striker: Allies within the area recover cooldowns 2% faster, up to 20% over 5 seconds.
  • Warden: Heals all allied players by 2% of caster max health per second.
  • Slayer: Increases Target Priority of enemy players in range.
  • Protector: Increases scan radius by 20%.
  • Dominator: Reduces cooldown by 6 seconds.
  • Guardian: Provides [20-70] knots of speed during the effect to the caster.


Ability 2 - Disrupt

  • Changed from 1.1 cast time to a 3-second channel.
  • Disrupt can now be cast at any point during its channel.
  • Base damage scaling changed to [100-3000]
  • Damage increases as you channel, maxing out at twice the base damage at full charge [200-6000]
  • Daze duration (cooldown slow) reduced from 3.5 to 3 seconds.
  • Daze amount increased from [100%-140%] to [100%-200%].


Augments:

  • Striker: Deals 15% of enemies' current health as bonus damage.
  • Warden: Doubles cast range and projectile speed.
  • Slayer: Increases area of effect by 20%.
  • Protector: Channels 60% faster.
  • Dominator: Increases damage by 30%.
  • Guardian: Increases Dazed effect by 50%.


Ability 3 - Singularity
Augments:

  • Striker: Singularity returns to the caster.
  • Warden: Increases base pull strength by about 40%.
  • Slayer: Increases area of effect by 40%.
  • Protector: Pulls enemy projectiles with the Singularity.
  • Dominator: Increases damage by 90%.
  • Guardian: Increases cast range and distance by 60 units.

Volt (Tier 4)


Ability 1 - Arc Lighting
Augments

  • Strike: Spawns two arc lightning projectiles that deal the same damage but do not trigger the slow area when interacting with Storms.
  • Warden: slows on projectile hit, not only when a Storm is hit.
  • Slayer: Increases damage by 32%.
  • Protector: Increases cast range and projectile speed by 70%.
  • Dominator: Fires 2 additional projectiles on cast.
  • Guardian: Increases slow duration by 1.3 seconds.


Ability 2 - Soliton Storm

  • Reduced the number of storms from 3 to 1.
  • Increased the base duration of the projectile from [3-5] to [4-6] seconds.
  • Now pierces all targets.
  • No longer deals damage on projectile hit; instead, it deals damage to nearby enemies every 0.5 seconds.
  • Damage changed from a one-time application of [30-500] to [20-200] damage per second to nearby enemies.
  • Now applies Blind to nearby enemies twice per second.
  • Blind effect adjusted from [15-45] to [10-40] and can stack up to 3 times after 10 applications.


Augments:

  • Striker: Increases the number of storms by 2 on cast.
  • Warden: Increases storm size and duration by 70%.
  • Slayer: Increases damage and blind effect by 40%.
  • Protector: Increases projectile speed and homing strength by 60%.
  • Dominator: Reduces cooldown by 5 seconds.
  • Guardian: Blind duration increased by 2 seconds.


Ability 3 - Induction Lance

  • Cooldown adjusted from [30-20] to 29.


Augments:

  • Striker: Spawns three projectiles on Storm impact that each deal 30% of the base damage of Induction Lance.
  • Warden: Increases the size of the projectile by 80% and now knocks back enemies on hit.
  • Slayer: Increases explosion damage by 44%.
  • Protector: Pulls enemies together on Storm collision and mini-stuns them.
  • Dominator: Increases area of effect by 30%.
  • Guardian: Reduces cast time and increases range by 90%.

Large Class Ships

Crucible (Tier 3)


Ability 1 - Afterburner
Augments

  • Striker: blinds and slows enemies by [20-70] that enter the burning area
  • Warden: burning area now pushes enemies away. blocking enemies movement
  • Slayer: double the damage of the burn
  • Protector: increase the duration by 40% of both the speed buff and the burning area
  • Dominator: increases area of effect 35%
  • Guardian: increase speed by 33%


Ability 2 - Broadsides
Augments

  • Striker: spawns broadsides for every 20 units moved
  • Warden: applies strong knockback that stuns and removes 35% of Shield on Terrain hit
  • Slayer” increase damage and size of projectiles by 35%
  • Protector: increase slow amount by 37%
  • Dominator: reduces cooldown by 25%
  • Guardian: increase slow duration by 1.5 seconds


Ability 3 - Eruption

  • damage no longer increases with Max Health
  • initial damage increased from [100-3000] to [300-5000]
  • changed damage per max health from [4-8] to [8-12], and changed it to percentage of current health vs max health
  • flat damage re-scaled from [120-1200] to [100-2000]
  • base area of effect reduced from 25 radius to 20 radius


Augments

  • Striker: for 3 seconds after casting, moving 15 units fires an explosion that deals 100 + 8% of target current health
  • Warden: explosives projectiles erupt out of the center of the area, dealing 100 + 8% of targets current health
  • Slayer: increase area of effect by 25%
  • Protector: increase duration of the area by 3 seconds
  • Dominator: increase damage by 40%
  • Guardian: increase cast range and projectile speed by 50%

Nori (Tier 4)


Ability 1 - Snare

  • Now deals [100-2000] damage on application
  • Base hold duration reduced from 2 seconds to 1.5 seconds


Augment

  • Striker: Increase area of effect by 37%
  • Warden: Fire two additional projectiles
  • Slayer: Increase damage by 35%
  • Protector: Increase projectile speed by 70%
  • Dominator: Increase hold duration by 1.2 seconds
  • Guardian: Increase initial slow duration by 2 seconds


Ability 2 - Entangling Weeds
Augment

  • Striker: Deals 5% of target’s current health per second while chained
  • Warden: Break now stuns enemies
  • Slayer: Increase break damage by 17%
  • Protector: Increase slow duration by 1.1 seconds
  • Dominator: Reduces cooldown by 7 seconds
  • Guardian: Disarms enemies while chained


Ability 3 - Torrent

  • Cooldown increased from 55 to 60 seconds
  • Radius increased from 23 to [23-28]


Augment

  • Striker: Increase all incoming damage by 2%, scaling up to 20% the longer they are in the area
  • Warden: Increase projectile speed and formation speed by 80%
  • Slayer: Increase damage by 35%
  • Protector: Increase radius by 20%
  • Dominator: Reduces cooldown by 35%
  • Guardian: Increase duration by 1.2 seconds

Weapons


Close Range (red weapons)

  • Overlocker: at max special cooldown speed increased reduced from 20% to 15% after two applications
  • Death Bomb (was death beam): radius on trigger from [6-10.5] to [6-15]. Removed bonus damage when below half health. now deals up to [10%-70%] more damage the closer to death you are. this bonus damage does not stack with critical multiplier
  • Frostbiter: base damage reduced from 102 to 96. Shot between special increased from 3 to 5
  • Dumurzhet Coils: base damage increased from 54 to 70. reload time increased from 4.4 to 6 seconds. Shot between special increased from 6 to 7
  • Decimator: reload amount reduced from 3 to 2. Base damage increased from 28 to 42


Longer Range (blue weapons)

  • Helix Flares: Increase max ammo from 1 to 2. Reveal radius increased from [15-24] to [15-42]
  • Tigerfish Battery: base homing strength increased (to be equal to what special upgrade level 4 used to be). Termination distance for special trigger increased from [90-135] to [90-180]. Bonus damage max range increased from 60 to 90 (bonus damage remains at 40% at max distance). Shot between special increased from 5 to 6

Loom Coils Changes

  • Cooldown recovery: reduced from 2% to 1.5% per selection.

Art Changes


Sampan

  • Model and texture adjustments
  • Crafting fixes on the flag


Crucible

  • Texture adjustments


Dragonfly

  • Texture adjustments


Nori

  • Texture adjustments


Horizon

  • Q ability VFX bug fix on


Prism

  • Adjusted spawn point of the ship


Lurker

  • New augment VFX
  • Texture adjustments


Lockjaw

  • New augment VFX


Aurora

  • Updated VFX for all abilities
  • Glacial Wall is less dense and melt at the end of their ability
  • Ice Shards projectiles are smaller
  • Blizzard ice shards that fall from the sky have impact fx


Revenant

  • New augment VFX
  • Added performance settings


Paradox

  • Fixed portal scaling up to giant proportions with AoE increasing fx


VFX Optimization Pass

  • Reduced overdraw on shroud common status fx
  • Terrain collision VFX
  • Polycount optimization on shared shapes (circle, cone, etc.)
  • Lurker
  • Lockjaw
  • Revenant
  • Prism
  • Sampan
  • Seabloom
  • Nautilus
  • Paradox
  • Nori
  • Volt
  • Mosaic
  • Piranha
  • Aurora
  • Stingray
  • Stalker
  • Dragonfly
  • Revenant
  • Zephyr
  • Oasis
  • Horizon
  • Crucible


Resource Materials

  • Kintsugi (New)
  • Marble Wood (New)
  • Copper (New)
  • Gold (New)
  • Damascus Plating (New)
  • Gem Metal (New)
  • Chainmail Cloth Pattern (New)
  • Mandala Plate (New)
  • Magma Plating (Adjustments)
  • Cobalt (Adjustments)
  • Desaturated Weathered Wood and other Wood material texture updates


Paints (Color Palettes) names

  • Aero Flame
  • Azure Lime
  • Bold Magenta
  • Cardinal
  • Daisy
  • Daytona
  • Espresso Tan
  • Festive Yellow
  • Ghastly Crimson
  • Nightshade
  • Pink Mint
  • Spectre
  • Tactical Green
  • Thunder Smoke
  • Crimson
  • Shadow
  • Royal
  • Cerulean
  • Burgundy
  • Rose
  • Bubblegum
  • Hardrock
  • Twilight
  • Venom
  • Emissives and gradient adjustments for all color palettes


Environment

  • Terrain rock adjustments


Others

  • Updated Loom Coil VFX for selecting
  • Salt Core end sequence VFX
  • Opaque material for VFX fix on water splashes
  • Background cloud animation and VFX fixes for the lobby
  • Animation adjustments for Eva in the captain selection
  • Barrier common status fx adjustments for more clear visibility
  • Adjustments on the lobby lightings
  • Impact VFX adjustments
  • Safrati Hello VFX bug fix
  • Captain selection screen edge bug fixes
  • Updated match buy menu
  • New UI Texture

Audio and Music Changes

  • Proteus Captain VO
  • Gioso VO fixes
  • Augments VO for all captains in the roster
  • Ship Start Foley - This is sfx that plays when you purchase or respawn a ship. It also allow randomly emitting and subtle creaks or waves to emit from the ship
  • Loomcoil SFX - This enhances the loom coil UI SFX to fit the theme a bit more. Just a bit of a layer on top
  • Shop VO Probability - Shop VO plays 100%, but with some approaches to make sure lines are not stepping on each other. Much cleaner and responsive
  • Kill VO Changes - This makes it so you don't get VO when your teammate kills another player. Kill VO will play only if you have killed a player, or if you/ally has killed a structure. It will NOT play if an ally has killed an enemy player
  • Clif VO - Pentakill line 01 "million occo" will play a different line after the first time
  • Stingray engine start SFX fix
  • In respawn, VO will not play on ship purchase
  • Shipyard and Crafting music and SFX
  • Decimator, Overclocker, and Death bomb weapon SFX
  • Updated SFX for Piranha, Wither, Zephyr, and Revenant abilities
  • Splash SFX when projectile of the ability times out or self-destructs
  • Jalu Barrier dynamo plays the rough VO. It plays “We will laugh and watch them run”
  • Re barrier dynamos weapon fixes for playing the “Breach Hornets” VO lines
  • Reduced idle frequency on Jalu
  • Tracker line on Piranha is global
  • Changing the VO to reflect new ability placement (Crucible)
  • Fixed issues where Leadboard to Shipyard is not messing up the interior music
  • Zephyr abilities fixes
  • Fixed no music in the lobby after match
  • Fixed shipyard button may not be routed to the SFX slider
  • Fix for VO for cards plays even when you are opening the menu without a choice
  • VO will now only play when you are awarded a point, not when opening the menu otherwise
  • Lobby UI Routing and Bug Fixes
  • Ship SFX revisions for Mosaic, Nautilus E, Pirahna, and Revenant W abilities
  • Changing the VO to reflect new ability placement (Crucible)
  • End of Match Sequence Pass
  • Victory VO and no other VO on end of match
  • Mute and Stop any combat sfx on end of match
  • Shop Sell Sound
  • Some tweak to Horizon variations
  • SFX and VO for tutorial mode
  • End of Match ambience fixed to allow waves, but no other audio
  • Constructed Language Removed from Jalu and Nivo
  • Gioso Nautilus Ships Spawn Line Swap
  • VO for when swapping on weapons
  • VO for when switching line
  • VO for when unlocking new captain
  • UI doubling in lobby fix
  • Slight fade on exit match to return to lobby
  • Remove the Nivo "If you want to complain" line
  • Extractor Tutorial Audio Trimmed
  • UI SFX cooldown adjustments for the lobby

Bug Fixes

  • - Player freezes after several minutes instead of automatically returning to Lobby
  • - Voice lines continue to play during match end
  • - Charge up sounds continue to play during Match End Sequence
  • - When an Online Steam Friend accepts an invite to a Closed Party the error message flashes closed faster than someone can read
  • - Player transitioning between Open to Closed Parties (or vice versa) doesn't update their presence status to match
  • - Players Online count should show 10+ not 11 or 13
  • - Bleeder Rockets Trigger Voice over-activation
  • - Players should be able to self-join or invite My Friends with In Party status as long as they are not in the same Party with them
  • - Returning to Matchmaking from Match Found causes player to lose Matchmaking Presence
  • - Solo Player's Closed Party auto switches to Open if they Return to Lobby then Leave Match
  • - Player who declines Friendslist gets an error accepting another invite from the same Player
  • - Offline Steam Friend who comes Online moves to Online section but keeps Offline status
  • - Update text so Player is told they only earn rewards when they win a Matchmaking game
  • - Non host can click invisible toggle to get error message
  • - Ship switch timer contains decimals over 10 seconds
  • - Player presence doesn't update to show Matchmaking status
  • Horizon Gravity Jump Charges with Offensive Augments Upgrade 1 are too high
  • - Players who switches to same Captain as someone else in Party sees multiple full body captains
  • - Players not in the top 50 should see 50+ as their rank
  • - Error message should refer to Terns instead of Soft Currency
  • - Number 1 player is missing their boat king crown
  • - Steam Friends names are cut off after first auto add
  • - Players Online count is wrong
  • - Players get Leaderboard Null reference when rejoining match
  • - Gioso & Proteus descriptions are too long for the Purchase model
  • Parties do not update their cached MMR after a match
  • - Dismiss button covers tooltip information
  • - Using Striker Augment on Q causes errors
  • - Horizon Q VFX has a black box around it
  • - Blank players with 0 MMR are shown in the rankings
  • - Weapon incorrectly shows as unequipped while equipped
  • - Wrong Clif Animation
  • - Player names become blank after entering Find Match Queue or after Custom Game Match End Return to Lobby
  • - Player inventory does not show Tern after winning match
  • - Host icon is missing from Custom Game Lobbies
  • - Minimap vision is inaccurate
  • - Clicking "Find Match" at the same time on two clients blocks Match Found from popping even though >4 players are in Queue
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In-game event20 Jul 2026Ranked, Lobby Chat and FixesLobby Lobbies now have a chat so you can talk before beginning a match. hit enter to view and type! · lobbies now will block you from joining if you are on a different version of the game Ranked Mode can now be enabled for 4v4 and 5v5 non-bot matches. When the game finishes it will updated players skill rating. Along with a new balance button that can be used for any game mode. This can help ba…Major update30 Jun 2026Lobby System, QOL and MoreNew Peer to Peer Lobby System using steam built in feature. You can now browse hosted game or make your own. Once in a lobby you can freely adjust teams, captains and see what everyone else is doing as well. Playing is now the easiest its been since the transition! This new system also comes with 3 new settings that the host can select; · Bots - can enable or disable bots for that match. Most c…In-game event22 Oct 2025Sirocco RiptideAfter swapping out our netcode, player-hosted games are now available! Which means your favorite boating game has found its way back into Gaben’s good graces (praise be Gaben, open thy crates in his name). Which ALSO means you can download Sirocco again and host custom games. Games are now coordinated through Discord, so what are you waiting for? The water’s just fine. Happy boating. Story time…