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eXoSpace Combat EngineerNewsRelease 75 - Small Patch
Game update

Release 75 - Small Patch

eXoSpace Combat Engineer · published 11 Jun 2026, 11:35 UTC

All newsPlayers around this dateRead on Steam

Changes:
- Reduced Salvo-3 launcher range from 6000 to 5000.
- Missiles now target ships up to 125% of their actual range.
- Made ships brighter while jumping.
- Updated audio library to hopefully fix some issues.
- Added some designs to Robotic Plague faction.
- Added support for multi-page texture atlases, in other words: more and larger textures for (modded) parts.
- Added "Evil" label to the evil factions in the overview.

Bugfixes:
- XP gained was not always equal to XP promised when starting a mission.
- Encounter (e.g. trader) could be missing in some situations.
- Salvo firing weapons would not fire when out of energy, even when it had charges.
- Defeating the Insane emperor did not give the "Dethroned" achievement.

More from eXoSpace Combat Engineer

Other announcements

All news
Game update17 Aug 2026Release 77 - Small PatchBugfix: - Moving the ship with the controller did sometimes not work.Announcement11 Aug 2026eXoSpace Combat Engineer 1.0 officially launches on September 22!After a full year in Early Access with many updates, eXoSpace Combat Engineer is ready for full release! Full release means that I'm confident enough that the game deserves its "1.0" label. With lots of improvements to the Bounty Hunt missions, continuous progression, loads of quality of life fixes, arenas, hangars, and lots of new content, the game is in an entirely different place from when E…Community24 Jun 2026Hangars are coming to eXoSpace Combat EngineerDesign your own drone, turret or missile in eXoSpace Combat Engineer! Hangars are now in development and will be coming in the next update!