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Anomaly Corp. PlaytestNewsApril 16, 2026 - Major(ish) update + hotfix
Game update

April 16, 2026 - Major(ish) update + hotfix

Anomaly Corp. Playtest · published 16 Apr 2026, 23:51 UTC

All newsPlayers around this dateRead on Steam

This new update brings a variety of changes to the playtest:
- decreased file size of installation by removing all content not directly related to the playable levels (i.e. imported into a fresh project)
- removed all unfinished levels (hospital, lab, warehouse) and the tutorial map
- added save files:
- Four save slots accesible from the main menu
- replaced the "level select" screen (starting level can be selected on making a new savefile)
- can be deleted by pressing the red "X" symbol next to the save slot - no way to undo this and does not ask player to confirm they want to delete the file; will update soon
- tell player whether a save exists in the slot
- currently saves:
- player's current level
- checkpoints (spaced throughout level, usually just after an objective)
- Added graphics settings - player can change overall graphics level plus 10 individual settings
- Widget can be buggy sometimes and will incorrectly display the level of different graphics settings and sometimes incorrectly show/hide arrows that allow player to increase/decrease individual settings
- Updated Gary's AI - he now spawns inactive near the start of sewers and no longer stops chasing the player randomly or idles without moving for 10+ seconds
- Updated Anarie's code - it should now teleport correctly, display the widget on teleporting correctly, and stop moving when looked at directly by the player
- Temporarily removed all monsters from Storage - a new monster is being worked on for this level
- Made some minor changes to Amalgamation's AI, it should now path to sound correctly and cannot see the player from as far away
- Major improvements to Sewers including a complete revamp of the water and floors in the level, large open rooms, a starting room, and vfx.
- Minor improvements to Storage, including a new section
- Major improvements to Garage, including button-locked gates, a redo of the lighting in the level, an updated Amalgamation spawn, and hints around the start of the level (to replace tutorial)
- Minor improvements in Office
- Added an exit to Station (level was previously a softlock)
- Added footstep audio to the player (which unfortunately plays even when standing still; will be fixed)
- Improved the level select UI
- Improved the menu UI

More is coming soon, stay tuned!

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Game update22 Sep 2026Sep. 22, 2026 - playtest version 0.6.1Lots of tweaks and changes, redid the monster ai but there's still a few kinks to iron out. Idk if yall are actually reading these so no changelog until someone asks me to.Game update3 Sep 2026Sep 02, 2026 - Bug fixes galore!This update fixed like four pages of bugs. Not listing them all here but the game SHOULD be playable all the way to cave (the new level that's halfway done). Also set the code on every locked door (minus the one in Sewers) to 1111.Game update28 Aug 2026August 27, 2026 - Version 0.5.1, Polish & BugfixesI watched someone play my game and get stuck on Office for half an hour so I went over the whole level and added text which (assuming it works) should tell you what buttons to press now. Also added a monster and fixed the door in garage not opening and softlocking the player in the start of the level. Full changelog: Office: - Redid lighting; changed the color, intensity and position of all lig…