Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
PAYDAY 3NewsPAYDAY 3: Update 3.4 Changelog
In-game event

PAYDAY 3: Update 3.4 Changelog

PAYDAY 3 · published 21 Apr 2026, 10:11 UTC · build 22730597

All newsPlayers around this dateRead on Steam

New Content

  • No Rest for the Wicked reworked

    • Optimized for better combat, difficulty scaling, and clearer objectives. Expect more randomization and a slew of other improvements.

  • High Society outfit

    • Four new contracts containing gorgeous cosmetics for the upper crust of society and crime alike.

  • First Responder Tailor Pack

    • A new tailor pack with 5 outfits themed after those brave few who put their lives on the line to be first on-site to help. [Claim the Tailor Pack DLC for Free!]

  • Community Vote Masks

    • Not too long ago, we let our community vote on which masks from a collection of concepts to make, and here they are.


Features

  • The AI crew will now pick up loot bags from the ground

  • Negotiation times rebalanced to provide more value for lower difficulties

  • New Assault Dynamic: reworking No Rest for the Wicked was a ground for us to experiment with different durations and flow of assault cycles. Players can expect shorter, but more intense assault stages on all difficulties of the reworked level. 

  • Players can now vault mid-air

  • Added the ability to mantle directly from sliding

  • Visually added feet while sliding

  • Reworked heists have waypoints displaying objective text when aimed at

  • Bags now display information text when aimed at

  • All weapon mods have been disconnected from their respective weapon level requirements
    Weapon mods can now be unlocked using only their in-game cash or C-stack cost

  • Added a new “Teammate Suspicion Detection” option to the User Interface Settings

    • Change to 'Advanced' to show a detection meter above teammates while in Stealth, when they are in line of sight of a guard or camera

Gameplay

  • Fixed an issue where, after shooting R900S and aiming down sight, the player's view would be blocked

  • Increased the movement speed of guards escorting the player. From 130 to 200

  • Fixed a bug where the lead guard wouldn't spawn despite the modifier being active

  • Fixed a bug where armor bags could fall through the ground for everyone except the host

  • Fixed a bug where guards would play voicelines for player actions they didn't see in stealth

  • Fixed a bug where you could secure guns to be able to complete the quest "moving up"

  • Fixed the 'Rabid' OVERSKILL for the Sociopath not activating properly

Skill Changes

  • Prevented the dodge buff icon from showing in stealth

  • Fixed issue with “Judo Chop” skill from the ‘Ghost’ skill tree; breaking civilian behavior, causing them to walk into security rooms to discover bodies

UI

  • Added difficulty text in addition to the skulls in heist planning screen

  • Stuck "?" icon no longer occurs near waypoint with the keypad code

  • Recreated favor icons for "No Rest for the Wicked"

  • Fixed text when guards investigate a broken ATM.

  • Fixed so players joining a host can see renown levels in the HUD

  • Fixed an UI issue where host saw "exit zipline" prompt when Crew AI used the zipline

  • Added translations for the damage number menu setting

  • Fixed an issue with the hit indicator prioritizing damage (white), over kills (red), when dealing damage to multiple enemies

  • Update to stay as a party widget to work with the P2P party logic

Art

  • Added a custom inspect animation for R880

  • Added a custom inspect animation for S40

  • Fixed a visual issue with large guards missing some of their shadows.

  • The background of the mad bomber skill now fills the entire icon

  • Garstini Viper .50AE stability statistic is displayed properly in the Vendors menu.

  • Made the loot outline more visible.

  • The red thermite bags now use the correct icon.

  • Made the outline on the bedroom wall panel better defined

  • Fixed clipping issue with Sheath RDS sight on Blyspruta MX63

Audio

  • Fixed a bug that prevented the result screen music from playing

  • Added sound effects for incoming grenades

  • Fixed guard footstep sounds being desynced

  • Added a notification when players trade hostages

  • Added Shade VO for taking out the security room guard

  • Removed some systemic Shade voice lines

  • Limited the amount of hurt reaction screams from cops

  • Separated camera detection sound between you and other players (2D vs 3D)

  • First pass of PAYDAY 3 audio remix

  • The location of Specials has been made clearer. Their associated sounds are now more directional. Also, guard footsteps can now be heard from further away

Tech Changes

  • Fixed an issue where the ammo bag preplanning favor would spawn partially in the ground

Heist Changes

Dirty Ice

  • Changed unlock requirements for Cleanin' It Out achievement to only require bags and not small loot

Under the Surphaze

  • Added cover on roof near extraction point for better flow

  • Added cover on street

  • "Fixed an issue where guards sometimes do a half-squat in the randomized security rooms

  • Fixed an issue where players could jump onto toilet stalls and clip through the ceiling

  • Fixed ammo boxes clipping halfway through the floor"

Gold & Sharke

  • Fixed an issue where Shade would have escape voice line without the server secured on Gold & Sharke Bank.

  • Fixed an issue where the mission objective wouldn't progress if the player bashed through the golden doors

Rock the Cradle

  • Fixed an issue where doors in the corridor near the vault would have lockpicking on the interior side

  • Bags dropped into the cage are now considered secure and will not be picked up by cops or crew AI 

Road Rage

  • Fixed an issue of where progression would get blocked at the second hole in the street

Boys in Blue

  • Fixed a misplaced waypoint at the "defend the winch" objective

  • Fixed an issue preventing progression when players placed the C4 on the wall while in stealth, then went loud

Cook Off

  • Fixed an issue where players were unable to place gadgets on some walls

Syntax Error

  • Fixed VO and animation issue on a civilian in Syntax Error

  • Updated Shade's VO if a player takes one of the security room guards down to make it more accurate 

Shopping Spree

  • Adjusted food box positions to make them easier to access and look into

  • Fixed an issue of where the eye scanner is turned off in the weapon store if players unlocks the door from the inside by using the vents

S&G - Bank Withdrawal

  • Fixed an issue of where multiple red keycards could accidently spawn

S&G - Search And Seizure

  • Fixed an issue of where players were able to throw bags out of reach and potentially causing the level to soft-lock


⚠️Known Issues

  • The damage area from a Nader’s gas grenade persists for a few seconds after the VFX has faded

  • Searching for matches through Quickplay always hosts a new lobby instead of attempting to join a game

  • A pop-up will appear, listing items you already have. This happens only once due to the new system being introduced

  • Wrong rotation on bullets in the loadout view on the HET-5 Red Fox

  • The Sociopath OVERKILL weapon progression isn’t working, remaining stuck at level 0

  • The achievement "Kitted Out", unlocked by purchasing all mods for any weapon, is currently not unlocking properly

More from PAYDAY 3

Other announcements

All news
Game update27 Aug 2026PAYDAY 3: Update 3.8.1 ChangelogWe are now rolling out a new Hotfix to address some of the issues that came up with the 3.8 Update . The update is now live on Steam, Epic Games Store and PlayStation 5. XBOX and Microsoft Store players will receive the hotfix later today. Changelog · Fixed AI targeting through smoke not being applied correctly, resulting in the smoke not protecting the player as intended. · Fixed the vision co…In-game event25 Aug 2026PAYDAY 3: Update 3.8 ChangelogToday's update brings the long awaited Unreal Engine 5 upgrade to PAYDAY 3 , which allows us to begin paving the road to improving the game in new ways, as well as a significant reduction in storage space needed for the game (from 65GB to ~45GB). We're also introducing a Cook Off Rework , featuring new lighting, removal of Bag Limits (cook to your heart's content) and more! Today is also the da…Community22 Aug 2026PAYDAY 3: Behind the Scenes with Andrej #7It’s August! After a relaxing vacation, the team is back and ready to dive into everything coming up for PAYDAY 3!