Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Raiders RiseNewsRaiders Rise – Community Update | Sprint 27
In-game event

Raiders Rise – Community Update | Sprint 27

Raiders Rise · published 9 Apr 2026, 10:28 UTC

All newsPlayers around this dateRead on Steam

Welcome to a new update! This sprint has been focused on polishing key systems such as rewards, tutorials, and enemies, as well as adding new features and content to improve the overall game experience. Here’s everything we’ve been working on.

🧩 Rewards, Battle Pass, and Gacha System

We continue polishing the rewards system:

  • Players can now claim rewards directly from the Battle Pass

  • Visual feedback and notifications have been improved

  • We have also expanded the types of rewards:

    • Emotes (including random and rarity-based rewards)

    • New cosmetics

The full rewards flow is almost finished, with only final polish remaining.

🧠 Tutorial and Player Onboarding

Tutorial development is progressing well:

  • Level 1 is fully completed and stable

  • Work continues on Levels 2 and 3

We are focusing on improving player guidance, iterating based on feedback, and refining clarity and pacing during onboarding.

⚙️ Systems and Platform Features

💳 In-Game Purchases

The Steam in-game purchase system is now fully implemented:

  • Ready to support real store items

  • Integrated with the backend and game interface

🏆 Achievements

The achievements system has been added:

  • First set of achievements already implemented and working

  • Scalable system ready to support many more in the future

🎮 Gameplay and Technical Improvements

We have also worked on general polish and bug fixing in:

  • Upgrade system

  • Localization

  • UI consistency

🧠 Characters, Enemies, and Animation

🎨 Skins and Concepts

We continue developing new skins, including:

  • New skins for characters like Blizzcrack

We keep expanding the variety of available cosmetics.

👾 Enemy Development

This sprint had a strong focus on enemies:

  • New enemies added:

    • Summoner enemy

    • Larva enemy

    • Shooter

  • Existing enemies updated:

    • Visual and texture improvements

    • Unified art style across all enemies

🌍 Level Design and Environments

🗺 Level Progress

Work continues on Planet 3:

  • Collider work

  • Level structure improvements

Updates also continue on Planet 2 levels.

🏗 New Levels

Multiple mid and late game levels (levels 5–11) have been developed and iterated, including:

  • New layouts

  • Gameplay variations

  • Unique mechanics (such as special levels)

🌄 Environment Design

New themes and environmental variations have been added:

  • Improved visual identity between levels

  • New props and layout concepts

We continue refining:

  • Level flow

  • Environmental visual clarity


🏁 Sprint Wrap-Up

This sprint has been key to consolidating important systems like rewards, tutorial, enemies, and platform features, while continuing to expand content and improve the overall experience.

➡️ Don’t forget to add Raiders Rise to your Steam wishlist
➡️ Join our Discord and take part in upcoming playtests

See you in the next update — and until then, keep raiding! 🚀

More from Raiders Rise

Other announcements

All news
Major update30 Jul 2026The Raiders Rise V14 Demo Update is Live!The wait is over! The Raiders Rise V14 Demo Update is now available on Steam, bringing new content, improvements, and a special thank you to everyone who has supported the game so far. To celebrate the update, we're giving away a set of free, limited-time community cosmetics : · Kathy Penguin Skin · "I Was Here First" Emotes · Penguin Armada Logo Spray These cosmetics were inspired by our commu…In-game event29 Jul 2026🎮 Raiders Rise – Sprint 36 UpdateWelcome to a new update! During this sprint, we have continued improving our progression systems, the experience for new players, and the visual side of the game. The team is also working on new gameplay features and polishing the planets to make every match more immersive. 🏆 Trophy Road and Meta Progression The Trophy Road system continues to evolve and is now in the polishing phase. We have…In-game event16 Jul 2026🎮 Raiders Rise – Sprint 35 UpdateWelcome to a new update! During this sprint, we have continued working on one of the most important progression systems in Raiders Rise, while also developing new content, characters, and environments. Here's what the team has been working on over the last few weeks. 🏆 Trophy Road Progression System The development of Trophy Road is now around 90% complete. This new system will allow players t…