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ParticulitixNewsREVAMP EVERYTHING
In-game event

REVAMP EVERYTHING

Particulitix · published 7 Apr 2026, 09:01 UTC

All newsPlayers around this dateRead on Steam

Ok that might be the biggest one ever. I hope you will like it as much as I do !

  • Level 3 is here !

  • Tons of new musics, some old ones are gone !

  • The damage system is revamped, introducing more formally Emit Damage and Impact Damage

  • The enemies HP curve has been revamped

  • The enemies spawning rate has been revamped

  • The enemies spawned in level 1 and 3 have been changed

  • The enemies are dancing better

  • Revamped the plasma blade, mine and aura damage

  • Reworked the mine tree

  • The cursor is moving the grid and changing its color

  • All XP particles phase react differently and more to the beat

  • More subtle changes like the background grid reacting more to the beat, or some enemies movements or behavior adapting too.

Next is revamp of the bonuses !

More from Particulitix

Other announcements

All news
Game update10 Sep 2026Deck/ Windows cross savesHere it is, deck / windows cross save, with a save manager that allows for multiple slot. For those with preexisting saves on both systems, you can merge them on a happy path that will take the best of bothIn-game event15 Jun 2026New level, new zone, new enemy, recycled boss.Ok so first of all I want to take the oportunity of thiis first update after the release to give a big THANK YOU to everyone who has played the game, and especially to those who have left reviews and feedback. That means a lot ! Thanks thanks thanks ! New · New level: "hidden" level, the longest one so far with a mid-run boss and a remake of the original game's final boss. · ZONE : **DRAIN**: a…Game update8 Jun 2026Small bonus selection correctionsYou can double click on a bonus to select it (Thanks Geolykt) · The "confirm your bonus selection" button does not stay above the tooltip anymore (Thanks Lundis)