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Mithril & MudNews๐Ÿ—บ๏ธ What's Next for Mithril & Mud
Community

๐Ÿ—บ๏ธ What's Next for Mithril & Mud

Mithril & Mud ยท published 2 Apr 2026, 00:38 UTC

All newsPlayers around this dateRead on Steam

๐Ÿ—บ๏ธ What's Next for Mithril & Mud

We've shipped 8 patches since Early Access launch โ€” over 60 bug fixes, expeditions, offline production, automation, a full soundtrack, and a mountain of balance tuning. That's all in the first three weeks โ€” and we're not slowing down.

Mithril & Mud is a passion project built by a tiny team, and we're pouring every spare hour into making this the best dwarven mining game we can. When you drop a bug report in Discord at midnight and see it fixed in the next patch โ€” that's us hunched over a keyboard with too much coffee and a stubborn refusal to ship broken things.

We want to be straight with you โ€” we're working on this game every single day. You might notice updates slowing down compared to the rapid-fire patches at launch. That's intentional. Instead of pushing a bunch of small fixes every few days, we're shifting to larger, more impactful updates that each bring meaningful new content and systems. The quality bar is going up, and we'd rather take the time to get things right than rush something half-baked out the door.

Your feedback has already reshaped major systems. Expeditions, offline workers, the automation suite, the entire balance curve โ€” those all came from conversations with you. We read every message, every review, every "hey this feels off." It matters more than you know.

So โ€” what's coming next?


๐Ÿ”“ Progressive Automation Unlocks

Right now, the automation panel opens all at once. That's changing.

Automation will become part of the progression system itself. Individual capabilities โ€” auto-assign workers, auto-buy upgrades, auto-delve deeper, auto-convert resources โ€” will be unlocked as upgrades you earn through gameplay. Early depths are hands-on. As you progress, you unlock the tools to let the mine run itself, piece by piece.

Automation won't just be a convenience toggle โ€” it'll be something you work toward.

๐Ÿ‘‘ Dwarven Heroes & Kings

A brand-new system: named dwarven characters with unique passive bonuses. Each hero brings something different โ€” production boosts, expedition perks, combat strength, or resource efficiency.

  • Heroes persist through prestige
  • Meaningful long-term choices across runs

โš”๏ธ Click-to-Attack Raids

Raids are about to get interactive. Instead of watching your Runic Warriors handle everything, you'll be able to click to fight trolls and dragons directly.

We're exploring a craftable relic โ€” a Dwarven Warblade โ€” that unlocks click-to-damage during raids, with slash effects and floating damage numbers. Raids become moments where you can jump in and make a difference.

๐Ÿช Trade Post Overhaul

The Trade Post is getting reworked around ongoing maintenance.

  • Nations require a steady stream of Trade Points to maintain relation bonuses
  • Relationships decay over time without upkeep
  • New priority system โ€” choose which nations to sustain first when TP is tight

Trade goes from set-and-forget to an active strategic layer.

๐Ÿ’Ž Shadowsteel Rebalance

Shadowsteel currently piles up faster than you can spend it. We're rebalancing the income side โ€” making drops rarer and more meaningful so finding Shadowsteel feels like a real reward.

๐ŸŽฎ Steam Deck Investigation

We're looking into Steam Deck compatibility. Godot 4.6 already exports to Linux, so the foundation is there. The open questions: touch/controller input, UI scaling at 1280x800, and Proton vs native. No promises yet, but it's on our radar.


๐Ÿ”ฎ Also On the Horizon

  • ๐Ÿ† Elite Achievements โ€” Ultra-rare goals (1โ€“5% rarity) like D20 speedruns and Lithodore without warriors
  • ๐ŸŽฏ Tooltip Audit โ€” Filling in missing tooltips across every panel
  • ๐Ÿ“‰ Blessing Diminishing Returns โ€” Preventing exponential blowout from repeatable depth multipliers
  • ๐Ÿ–ฅ๏ธ Minimalist UI Mode โ€” A Stellaris-inspired compact interface toggle
  • ๐Ÿ›๏ธ Visual Artifact Shelves โ€” Procedural display racks showing your crafted artifacts like a trophy room
  • ๐Ÿ”„ Challenge System Rework โ€” Redesigning challenges to feel more rewarding

๐Ÿ™ Thank You

We know Early Access means trusting us with your money before the game is finished โ€” and we don't take that lightly. Every patch is us trying to earn that trust. We're a small team punching above our weight, and we're not going anywhere.

If you have thoughts on any of these features โ€” or ideas we haven't thought of โ€” join the Discord. Some of the best features in the game right now started as a message from a player. Yours could be next.

The mine goes deeper. Stay tuned. โ›๏ธ

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In-game event20 Mar 2026โ›๏ธ Patch v0.1.8 โ€” Balance Tuning & QoLโ›๏ธ Patch v0.1.8 โ€” Balance Tuning & QoL This patch rebalances the depth bonus curve, adds quality-of-life features for mid-to-late game players, and improves UI discoverability across several panels. โš–๏ธ Balance ยท ๐Ÿ“Š Tiered Depth Bonuses โ€” Depth production bonus now scales in tiers: +10% per depth for D2โ€“D10, +7% for D11โ€“D15, +5% for D16+. Replaces the flat +10% at all depths ยท ๐Ÿ›ก๏ธ Artifact Depthโ€ฆGame update15 Mar 2026Patch v0.1.7: Expedition Overhaul โ€” Auto Deploy, Worker Reserve & Bug Fixesโœจ New Features ยท ๐Ÿ”„ Per-Slot Auto Deploy โ€” Each expedition slot now has its own "Auto Deploy" checkbox, replacing the old global toggle. Mix and match which slots auto-redeploy and which you manage manually ยท ๐Ÿ‘ท Manual Worker Reserve โ€” Reserve workers specifically for expeditions with the new [-] / [+] controls. Reserved workers are excluded from room auto-assign but can still be manually assigโ€ฆGame update14 Mar 2026Hotfix v0.1.6.1 โ€” Dragon Raid Fix๐Ÿ‰ Hotfix v0.1.6.1 โ€” Dragon Raid Fix Fixed a critical bug where Lithodore's dragon raid could trap players indefinitely. If your runic warriors can't kill the dragon within 5 minutes, Lithodore now flees โ€” no more getting stuck. ๐Ÿ› Bug Fix ยท ๐Ÿ‰ Dragon raid 5-minute timeout โ€” Lithodore now flees after 300 seconds if not defeated. Players were getting permanently stuck when runic DPS was too lowโ€ฆ