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ASKANewsTavern Update
In-game event

Tavern Update

ASKA · published 17 Mar 2026, 18:23 UTC

All newsPlayers around this dateRead on Steam

Hey there, Vikings!

In this update we're rolling out the first iteration of the new Tavern building and a rework in how villagers eat, as well as a host of fixes and improvements, like being able to sort your inventory!

Overall villagers shouldn't eat as often and the tavern should prevent villagers from eating at the warehouse, providing you with a new centerpiece for your settlements.

Among the hotter bug fixes is the dreaded Steam Cloud bug, which should now be history.

Check out the full changelog below!

New Buildings: Tavern Pit and Tavern Hut

· Villagers will now prefer to eat at a Tavern if available, instead of eating from the warehouse.

· Villagers will visit the tavern during the "prepare for work" phase, which is the first hour of leisure between sleep and work.

· Villagers will also visit the tavern when hungry.

· Villagers will attempt to completely fill their hunger bar at the tavern.

· Taverns allow villagers to sit and eat, enjoying several important benefits.

· Eating at a tavern increases total hunger capacity for both villagers and player characters, meaning they can spend more time doing other activities before having to eat again

· Tavern Pit serves Tier I food, Tavern Hut serves Tier I-III Food

· Tavern workers keep taverns stocked, and villagers automatically consume food when using the Dine interaction

· Taverns also feature a fire to keep everybody warm. These are tended to by the tavern workers.

Fixes and Features

· Villagers also eat at taverns when hungry, not only during leisure or work preparation

· Smolkrs and kycklings can now be dropped inside structures

· Picked up Smolkrs are immediately dropped when killed

· Stonecutter Hut and House now gather Jotun Blood

· Healers who are not militia now work instead of wandering during alarms

· Added the ability to search for games in the server browser

· Added numbers to survival widgets and HP/Stamina widgets

· Added inventory sorting options

· Added the Decorative Willow

· Fixed a disconnection issue caused by buildings switching from repair to salvage

· Fixed an issue with Steam Cloud Saves causing save conflicts

· Fixed carpenter horse and bloomery/metalworking anvils not working correctly for multiplayer clients

· Fixed villager-driven carts lagging behind when multiple clients were nearby

· Fixed an issue where warehouse arrow storage caused task desyncs

· Fixed small stone & metal fragment storage in the Stonecutter’s House not syncing properly

· Fixed dynamic resolution settings not applying in the main menu

· Fixed opened doors not appearing open for late-joining clients

· Fixed storage menu for Eye of Odin

· Fixed Necromancer fight for clients

· Fixed an issue where opening the structure menu through the map as a client caused an error

· Fixed the kennel workers fetching food from other outposts

· Fixed some instances where Villagers assigned as Vikings (Boat crew) would hoard tools

· Terrain and vegetation improvements, reworked and improved various materials; shader improvements

· Various UI improvements and adjustments; reworked some important menus

· Dialogue is now rendered behind menu blur

· Snow improvements and adjustments

· You can now search for villagers by their name in the Settlement Menu

That's it! Hope you'll enjoy the update, have fun and see you again soon with new fixes!

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