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MewgenicsNewsPatch Notes (1.0.20695)
Game update

Patch Notes (1.0.20695)

Mewgenics · published 20 Feb 2026, 21:30 UTC · build 22026314

All newsPlayers around this dateRead on Steam

MEWGENICS 1.0.20695

This patch is focused on major bug fixes and "easy" changes that are unlikely to cause secondary issues

QOL Changes:

- Coin/Food/Item zoomers no longer prevent you from opening the backpack while they're animating

- Added "Limit Framerate" to video settings.

- "Tall" tiles now go semi-transparent when in tactical view

- Fixed item sort order upon returning from an adventure (one of the last changes pre-release was adding sort buttons to the in-combat inventory screen and this broke how they sorted upon returning home)

- If playing on steam deck, End Turn (Hotkey) is now bound to "Enter Key" by default instead of nothing. Should allow for some steam input config hacks for those who want to bind it to a back button easier.

Bug Fixes:

- Fixed Copy Cat / Learn From Me being able to copy things other than spells in some cases

- Fixed Tina3's Mama Maggot and Familiar Korbee not having a portrait

- Fixed a certain very late game boss fight's summons running away when the boss died. In this particular case they weren't supposed to run.

- Fixed a few cases where an ability or passive icon in the UI would not update after being overridden by a new one (ex when using a Forbidden spell while already having 2 disorders)

- Fixed a minor odds issue related to how Stimulation affects a parent with a class passive but not a class active

- Fixed level spawn order to spawn static objects before familiars (This should fix a few cases where a familiar occupies a space a static object wants to be, causing it to spawn in a different place and sometimes blocking cats or enemies in)

- Fixed Eat Rock and Rock Crusher showing a tooltip for Petrify

- New idle animation for pet rock and pet boulder and fixed death gib

- Fixed the way Interchange interacts with Bonus Move and Bonus Attack

- Fixed a case where quitting after losing your last cat to a sacrifice event would cause a crash upon re-loading the save file

- Fixed a few flickering pieces in a cutscene

- Fixed amoebas being able to drop larger rocks partially off-map

- fixed a very late game enemy leaving an invisible corpse

- fixed Unscarred+ and Uncapped HP causing infinitely growing HP

- lowered the odds of seeing a variant version of one act 3 miniboss

- Added "texture_atlas_size" to settings file to allow for some configuration hacks for under-min-spec machines. Default is 4096. Note that lowering this will also require lowering "texture_scale_big" as well so larger textures can fit into the atlas. This will remain settings-file-only, no intent to add this to the options menu.

- Misc localization fixes

This patch was staged on the BETA BRANCH for a day before setting live. If you are interested in running on the beta branch for future patches, check here for instructions.

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