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StormgateNewsPTR Update 2026-02-06
Game update

PTR Update 2026-02-06

Stormgate · published 7 Feb 2026, 08:35 UTC · build 21826938

All newsPlayers around this dateRead on Steam

Updated to build 107334

Map Updates

  • New custom map: AutoGate Coop

  • New custom map: Obelisk Offensive

  • New custom map: Storm Scourges RPG

  • New custom map: Voidlife Heroes RPG

  • Furious Resolve converted to FFA

  • Lost Hope converted to FFA

  • Temple of the Lost Gate FFA map updates.

  • New 1v1 map: Stellaris

Visual Updates

  • Hellborne: Inferno now has a burning effect on kill

  • Voidheart Shrine (blue): Now shows a healing effect if helaing and a purple effect if restoring energy.

  • Wellspring (green): Healing regeneration effect correctly changed from purple to green.

  • Tag overhead icon now properly fades out instead of popping out when expiring.

General

  • The full in-game editor is now enabled by default. No more clicking easter egg required.

  • Observer music no longer defaults to Infernal. Now plays a mashup track with vibes from all 3 factions. (The existing co-op music).

  • High Yield Luminite mine total resources reduced to 8000 from 16000

Vanguard

  • Return To Hangar now accelerates over 2 seconds before reaching +100% movement speed.

Celestial

  • Arcship:

    • New Ability: Build Collection Array

      • Now can manually build collection arrays with a new ability that also has an autocast toggle.

      • If autocast is enabled, the function is exactly the same as it is currently.

      • Autocast can be toggled off, and is set to initially off as default for now. Feedback is welcome on this point.

      • If an arcship is landed and within 12 range of an array, Build Collection Array creaets an Array on a luminite mine and sets rally.

      • If an arcship is flying, it approaches 12 range of an mine and attempts to land. If there is space to land, it will land, Build Collection Array creaets an Array on a luminite mine and sets rally. If there is no space to land, it will stop here. No cooldown is wasted.

      • If an arcship is landed and outside 12 range of an mine, the Arcship lifts, flies toward the mine approaches 12 range of an array and attempts to land. If there is space to land, it will land, Build Collection Array creaets an Array on a luminite mine and sets rally. If there is no space to land, it will stop here. No cooldown is wasted.

    • Rallies no longer reset when lifting or landing an Arcship, or upgrading an Arcship.

    • Right clicking on a luminite mine while flying with an Arcship now issues a move command, instead of a rally command (necessary to fix the bug with rally reset)

    • New ability button: Rally Workers

      • Workers can be manually rallied with the V button while in grounded or flying mode. This is a work around to address rallying workers to mines while in flying arcship mode, but it also just gives greater control to the player in general.

    • Purify and Fate's End moved back to Z and X respectively.

  • Carnivex:

    • Carnivex no longer heals from attacking Stormgates

  • Scanner:

    • Fixed the issue where Scanner could perch on resources

    • Fixed the issue where mltiple scanners could perch on the same tree.

    • Fixed a destructible grass (DestructibleConcealment_Grass_Green) being perchable when it shouldn't be.

  • Navi:

    • Sovereign's Decree now correctly breaks range at 20 range (14 range + 6 range slop) instead of 18 range.

  • Prisms:

    • Prisms no longer attempt to mine luminite for other players when harvesting from allied or enemy Collection Arrays.

    • Prism will attack enemy Collection Arrays if right clicked.

More from Stormgate

Other announcements

All news
In-game event1 May 2026Transitioning Offline, with QOL and Performance improvementsHi all, this update is a bit of a mixed bag with our transition away from live service and some nice QOL & game updates from the community team. Offline Transition As a first step towards de-coupling from Stormgate's existing server infrastructure, this patch disables live service Versus and Co-op modes, and adds offline support to the Campaign, AI Skrimish, and Custom game modes to prepare for…Game update3 Apr 2026PTR Update 04/03/2026Over the past two weeks, there have been some experimental and incremental PTR updates. Playable in today's patch, these are the recent highlights: · Performance/FPS has been improved by about 30%. · We've optimized some expensive systems that were scaling poorly with large unit counts, and are better limiting updates from off-screen components and calculations. So FPS better reflects what's ac…Game update6 Mar 2026Hotfix 2026-03-06 - Ladder Rankings Reset!To coincide with the community update, we have started a new ranking season, so ladder rankings have been reset for 1v1 & 2v2. Who will rise to the top in each faction? Refreshed 1v1 leaderboards can be viewed on Untapped: This hot fix also addresses: Fixed a balance-breaking bug that made Celestial's zenith scan cost zero energy. Added a match countdown for 2v2 matches. Fixed a visual issue wi…