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StormgateNews2026-01-28 PTR Update
Game update

2026-01-28 PTR Update

Stormgate · published 28 Jan 2026, 16:58 UTC · build 21679326

All newsPlayers around this dateRead on Steam

General

  • Wellspring, Voidheart Shrine

    • heal increased from 2% per second to 2% plus +2 flat hp per second.

    • Hid their healthbars, in case the UI option to always display them is enabled.

  • Bug Fix: Celestial co-op heroes now have 300 supply for real.

  • Celestial AI improvements

  • Map updates to Holodeck & Mystic Peak

  • Observer UI now hides the energy resource amount for each player, which was previously tied to topbar energy and is mostly not relevant anymore.

Vanguard

  • Hanger Bay

    • Return to Hangar (bug fix): Heal now is removed if the source Hangar Bay no longer exists

      • Return To Hangar (bug fix): No longer works on in construction Hangar Bays

  • Medtech

    • MedTech (bug fix): Nanoswarm can no longer be wasted on Luminite mines and Therium generators

  • Graven

    • Model size decreased by 10%

  • Evac

    • Base speed increased from 6.5 to 7 (down 0.5)

      • Evac (bug fix): movement speed upgrade now correctly gives +25% movement of base speed, instead of 25% of 6.5 speed only

Celestial

  • Scanner

    • Tag cannot be cast on buildings

      • Scanner no longer has energy

      • Tag now has a 2 second cooldown

      • Tag now has 4 max charges. It starts with 2 charges and 1 is recharged every 20 seconds

  • Cabal

    • Debilitate reworked:

      • Energy cost increased from 15 to 25

  • New Unit: Navi

    • Hallowed Ground

      • bug fix: If you click hallowed ground on 5 navi 5 different times you will interupt the same individual navi trying to cast hallowed ground, and the other 4 won't do anything.

  • Seraphim

    • Hp increased from 165 to 180

      • New ability: Windrun

        • Requires Research Windrun

      • Reckoning removed

      • Upgrades:

        • Research Windrun (Ascension Matrix, 60 sec build time, 100/100)

Infernal

  • Shrine, Greater Shrine, Elder Shrine

    • Lower supply provided to 12 from 15 (up from 10)

  • Brute

    • Bug fix: Fiends get a speed boost again when Sunder Soul is used.

  • Dominari

    • Movement speed: 6 (Decreased from 6.5)

      • Turn Period: 0.18 (Decreased from 0.3)

      • Damage: 15 (bonus to heavy removed)

      • Attack projectile speed: 25 (up from 11)

      • Abilities:

        • Pandemonium (40 energy, 5 second cooldown)

          • Range decreased to 9 from 14

          • Dark Oblation (2 second cooldown, 8 range, 3 slop, cast duration decreased from 0.3 to 0.1, soul travel time faster, generally made more seamless to use)

        • Pandemonium is now cast in a line in a direction rather than at a point.

          • This means you can cast Pandemonium out of the Dominari's current range and rather than moving within range and casting, the ability will be casted on the spot as far as it can go.

          • Pandemonium's range indicator adjusted to 12 to approximately account for the maximum projectile range (10) plus the projectile's own impact radius.

          • Pandemonium cast times reduced from 3.0 to 1.333.

          • Pandemonium no longer has bonus damage vs Heavy targets.

Stormgate Rewards

  • Soulforge

    • Copies are permanent again

      • Functionality rework:

        • When used on a unit with 1 supply, 3 copies of the unit are created.

          • When used on a unit with 2 supply, 2 copies are still created.

          • When used on a unit with 3 supply or greater 1 copy is created.

  • Sky Hunter

    • Air weapon prioritized over ground weapon

  • Feyren

    • Healing per second reduced to 25HP/second from 30HP/second.

Visual Updates

  • Material updates to the Graven, Imp, Dominari, Creation Chamber, Guardian Nexus, and Aeon Gate.

  • Infernal Shroud made 10-15% more translucent in an attempt to help readability.

  • Light Forest tree grasses reduced slightly in size to help readability.

More from Stormgate

Other announcements

All news
In-game event1 May 2026Transitioning Offline, with QOL and Performance improvementsHi all, this update is a bit of a mixed bag with our transition away from live service and some nice QOL & game updates from the community team. Offline Transition As a first step towards de-coupling from Stormgate's existing server infrastructure, this patch disables live service Versus and Co-op modes, and adds offline support to the Campaign, AI Skrimish, and Custom game modes to prepare for…Game update3 Apr 2026PTR Update 04/03/2026Over the past two weeks, there have been some experimental and incremental PTR updates. Playable in today's patch, these are the recent highlights: · Performance/FPS has been improved by about 30%. · We've optimized some expensive systems that were scaling poorly with large unit counts, and are better limiting updates from off-screen components and calculations. So FPS better reflects what's ac…Game update6 Mar 2026Hotfix 2026-03-06 - Ladder Rankings Reset!To coincide with the community update, we have started a new ranking season, so ladder rankings have been reset for 1v1 & 2v2. Who will rise to the top in each faction? Refreshed 1v1 leaderboards can be viewed on Untapped: This hot fix also addresses: Fixed a balance-breaking bug that made Celestial's zenith scan cost zero energy. Added a match countdown for 2v2 matches. Fixed a visual issue wi…