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Sacred 2 RemasterNewsUi-Debug Branch Release
Steam news

Ui-Debug Branch Release

Sacred 2 Remaster · published 26 Jan 2026, 15:01 UTC

All newsPlayers around this dateRead on Steam

The Sacred community has survived and thrived for 20 years, and that longevity is owed in no small part to the passion, creativity, and persistence of its modding community. Mods, tools, guides, and countless community projects have kept Ancaria alive long after most games would have faded away. And we genuinely appreciate that dedication.We’re also aware that not all of the changes introduced with the remaster have made modding easier. With this branch, we want to take a step in the other direction and provide additional tools that will simplify testing, debugging and experimentation for modders.Whether you want to spawn in a specific creature you are looking to modify, just want to teleport around the map for fun to explore locations outside of the regular play area, or spawn in some late Christmas presents by enabling the cheats and entering the code "SYS ITEMSET CHRISTMAS".
This branch is meant to support exactly that kind of curiosity and experimentation.The Debug Branch enables various CHEAT commands via the in game console (can be opened by using ^^ or #), and has the UI Debugger enabled which allows you to inspect Ui elements at runtime. The branch will coexist alongside the main branch, but save files are fully compatible between the main branch and this debug/modding branch.

How to access the Debug Branch

To start the game in the Debug Branch, you will need to

  1. open the games settings in steam,

  2. select the "Game Versions & Betas" menu tab and

  3. select the "ui-debugger" Branch

the game should then automatically update to the new Branch. After the update is complete, the Debug Branch will be listed as the Selected Version next to the play button in the library and you can start the Debug Branch.

How to use the Debug Branch

Cheats and Debug Commands

Cheats are entered through the in-game console, which can be opened using: - ^^ or #
Some cheats are available immediately, while others require explicit cheat activation.

Location Cheats

(Available Without Cheat Activation)
These cheats are intentionally available without enabling cheats, as they are essential for testing quests, spawns, triggers, and other location-dependent mechanics.

CHEAT GETPOS

Prints the current hero position. - Bound to Ctrl + C: copies the position to the clipboard.
- You can paste the copied position (Ctrl + V) into a text file or script.

CHEAT SETPOS

Teleports the hero to a given position. - Bound to Ctrl + V: automatically uses the position stored in the clipboard.

Position Format

22;27;0;2532.164062;1792.093750;167.468933;66.432617

Format breakdown:
SectorX ; SectorY ; Z-layer ; XinsideSector ; YinsideSector ; ZinsideSector ; CharacterRotation Additional details:
- The world consists of 64 × 64 sectors (indices 0–63 on both axes).
- Each sector is 3200 × 3200 units in size.

Enabling Advanced Cheats

To enable the remaining cheats, enter: SYS CHEAT 123

God Mode

CHEAT GOD

Activates God Mode. - Allows uninterrupted testing without the risk of dying. - Note: Teleporting may occasionally disable God Mode and require reactivation.

Kill Nearby

Activates God Mode – Bound to Ctrl + K , only usable with the binding.

Creature and Item Spawning

SYS CREATURE

Spawns a creature with the specified ID.

Example: SYS CREATURE 123 Spawns a Jungle Cat (ID 123).

Creature IDs can be found in: scripts/server/creatures.txt SYS ITEM Spawns an item using the specified surface texture. This is particularly useful for item and texture modding.

Example: SYS ITEM dr-cloth-shoulders_n

Surface texture names can be found in: scripts/shared/itemtype.txt

Example excerpt:
model0Data = {
name = "models/heroes/dryadin/sets/std-cloth/n_dryade-clothshoulders.GR2",
surface0 = {
mgr.surfGetID ("dr-cloth-shoulders_n"),
mgr.surfGetID ("dr-cloth-christmas-shoulders_n") },
user = "WEARGROUP_DRYADIN",
},

Note: - Not all item types list surface textures explicitly.

SYS ITEMSET

Spawns all items belonging to a specific item set.

Examples:
SYS ITEMSET ANCIENT
SYS ITEMSET CHRISTMAS

Notes:
There is no complete reference list mapping names to item sets.
As a rule of thumb, if a folder exists under: pak/models.zip/models/heroes/sets then the folder name is usually a valid set name. If the folder name starts with std-, omit that prefix when using the cheat.

Example:
- Folder: std-cloth
- Cheat: SYS ITEMSET CLOTH

Debug Display and World Control

SET D_HUD 0 | 1

Toggles on-screen debug messages, such as notifications when entities trigger debugrelevant actions (e.g. doors opening).

CHEAT WEATHER

Sets the current weather state.

Values:

- 0 – No weather
- 1 – Rain
- 2 – Lightning
- 4 – Wind (maximum)
- 8 – Wind (medium)
- 16 – Wind (minimum)
- 32 – Snow

Combined values: - 7, 11, 19 – All effects enabled

Example: CHEAT WEATHER 0

Note: Weather changes may take a moment to fully apply.

CHEAT TOD

Sets the current time of day.

Time is expressed as a decimal range between 0 and 10.

Mapping:
- 0 → 00:00
- 5 → 12:00
- 10 → 24:00

Examples:
CHEAT TOD 5
CHEAT TOD 7.5

CHEAT MOVIE

Plays an in-game movie.

Values:
- 1 – Intro
- 2 – Outro (Light)
- 3 – Outro (Shadow)
- 4 – Concert

Example: CHEAT MOVIE 1

SET SLOMO

Multiplies the current game speed.

Example: SET SLOMO 2

Warning: This can cause severe issues with navigation, collision, and other systems. Use only when absolutely necessary. To restore normal game speed, return to the main menu.

UI Debugger

The UI Debugger adds a top bar containing tools specifically designed for debugging and modding the game’s RmlUI interface.

Event Log

The Event Log records all RmlUI-related activity.

Errors caused by invalid or modified .rml files are typically reported here.
This is the primary place to look when UI pages fail to load or behave unexpectedly.

Element Info

Toggles the Element Info window.

While active:
- The currently hovered Rml element is highlighted with a red outline.
- The first click selects an element instead of triggering its normal behavior.

The Element Info window displays:
- Active pseudo-classes
- Attributes and properties (including inherited ones)
- Element position and dimensions
- Ancestors and children Clicking an ancestor or child loads that element’s information into the window.

This tool is invaluable for UI modding, as it reveals how an element’s properties are composed,
Shows which files influence a given property and exposes elements generated in C++ rather than .rml, including their names and inheritance chains.

Outlines

When enabled, all loaded Rml elements are displayed with red outlines. This provides a complete visual overview of the UI hierarchy and layout, making it easier to understand spacing, nesting, and invisible elements.

More from Sacred 2 Remaster

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