Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Lightyear FrontierNewsHOTFIX DECEMBER 2ND | v 0.7.1961.0
Game update

HOTFIX DECEMBER 2ND | v 0.7.1961.0

Lightyear Frontier · published 2 Dec 2025, 09:00 UTC

All newsPlayers around this dateRead on Steam

On the first day of fix-mas, the dev team sent to me / Some patch notes in a pear tree...

Full Patch Notes

v 0.7.1961.0

Bug fixes

  • Lowered intensity of lightning flashes and increased the time between lightning strikes

  • Fixed multiplayer issue with the Egg Incubator

  • Made loading of large objects much more stable

  • Likely fixed hitching or freezing caused by large object collision events triggering every frame in certain situations

    • Dev note: "There can still be significant performance drops when stacking many loose objects (not attached to a Mech, Construct or Trailer)"

  • Adjusted some sounds related to large objects and the hauling of them

If you like what we're doing, go nominate us for Labor of Love in the Steam Awards!

Let's make this December a good one, y'all!

//The FRAME BREAK TEAM

More from Lightyear Frontier

Other announcements

All news
Community11 Sep 20261.0 Automation Improvements - Frontier NewsFor a long time, automation has been among our most requested features. We released the Automation Update earlier this year, and for 1.0 we're returning with some highly requested additions to take it to the next level! Automation Pipes and Storage Outputs We have heard your feedback about Automators feeling like an awkward middle step when creating automated setups. Automators have now been re…Community9 Sep 20261.0 Price Update & Final Early Access SaleHey Exofarmers! Hope y'all are enjoying the 1.0 beta . The launch is getting closer and we're all getting real excited over here. With the launch comes changes, not only in the game itself but outside as well. Ever since the start of Early Access, we have been transparent about the fact that the price of Lightyear Frontier would change when the game launched into 1.0. Now that time is almost he…Community1 Sep 20261.0 Beta Test Starts NOW!The 1.0 beta test starts today! Here's how to get in and what to expect. What's the purpose of the test? The main goal of this test is to gather feedback about the game's balance and how progression feels . It's also an opportunity to try out many of the new features coming later this year. At this point of development we're focused on balancing and polishing to make sure the whole journey thro…