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Bug AllianceNews[Devlog] Introducing New Feature: Ascendancy Sub-Classes
Community

[Devlog] Introducing New Feature: Ascendancy Sub-Classes

Bug Alliance · published 6 Jul 2025, 11:58 UTC

All newsPlayers around this dateRead on Steam

​Long time ago we have started working on how to make the progression system more interesting and engaging. Today we bring brand new system called Ascendancy Sub-Classes. Before, players were not getting any bonuses, special perks and etc depending on legendary weapons and abilities they use. But now things are changed a lot! 

P.S: New update will be available in Early Access release. However if you want to try it out before everyone else, you can play Exclusive build here on our Itch.io page.

​​

Each character has 4 unique ascendancy sub-classes, which players can unlock by combining a legendary weapon with a legendary ability. To do so, player must have a character ascended to the legendary rank. Here are ascendancy sub-classes and their perks for each bug character:


PRUVER:

​

  • Combat Engineer
    Legendary Vengeance  + Legendary RT-V1 MG Turret

    • Attaches a mini turret to Pruver’s shoulder that intercepts incoming projectiles. Has 3 charges and recharges every 5 seconds. Kills with Vengeance reduce recharge by 0.2 sec

  • Combat Medic
    Legendary Vengeance​ + Legendary Mandibula Drone

    • Drone creates a large safezone that restores allies’ health and gives +20% damage reduction. Active the safezone by pressing MMB.

  • Fireline Engineer
    Legendary Fury & Wrath + Legendary RT-V1 MG Turret​

    • Turrets deal 70% splash damage to enemies near the primary target. Turrets get +50 max ammo .

  • Medic Operative
    Legendary Fury & Wrath + Legendary Mandibula Drone​

    • Every 10 seconds, Drone drops random supplies (Medkit, Ammo or Shield Plate). Kills with Fury & Wrath reduce supply drop cooldown by 0.2 seconds.

OCTAVIUS:

​​

  • Burrowed Slayer
    Legendary Hazor + Legendary Bristle Barrier​

    • Bristle Barrier no longer has a duration and becomes highly durable. Two barriers can be active at the same time. If both are deployed, Octavius can travel between them by pressing MMB (3-second cooldown).

    ​

  • Silken Spearmaw
    Legendary Hazor + Legendary Mordant Web

    • Killing enemies entangled in webs grants +0.025 permanent Max Health. If killed with Hazor, gain +0.05 Max Health instead. Stacks infinitely.

    ​

  • ​Defiant Butcher
    Legendary Chopy + Legendary Bristle Barrier

    • Enemies killed have a 30% chance to drop Trophies. Collecting 30 Trophies enters Hunt Down state, greatly boosting weapon damage, fire rate and movement speed. Trophy drop chance is 100% when killing enemies with Chopy.

  • ​Spineweb Cleaver
    Legendary Chopy + Legendary Mordant Web

    • Webs apply Bleeding damage to entangled enemies. Killing a bleeding enemy with Chopy spreads bleeding to 3 nearby enemies.

    ​

KAZI:

​

  • ​Plague Alchemist
    Legendary Fuminator + Legendary Toxister

    • Pressing MMB summons a durable Slime Minion that follows Kazi. The Slime releases AOE gas damaging nearby enemies. Also it taunts nearby enemies. On death it explodes, dealing venom damage and applying venom status. Heals while standing on Toxister’s venom pool.

    ​

  • Noxborn Cloudstriker
    Legendary Fuminator + Legendary Noxious Flee

    • Kills with Fuminator fill a bar (5% per kill). Each bar percentage increases Noxious Flee’s range and damage. Using Noxious Flee at max bar causes the toxic cloud to make enemies berserk, forcing them to attack each other for 3 seconds.

    ​

  • ​Hazard Bomber
    Legendary Noxinator + Legendary Toxister

    • Summons a toxic Gelato substance with a 30-second duration.  Shooting Gelato with Noxinator causes it to absorb the shot and fire a long range, poisonous high-AOE mortar at enemies. Summoning Gelato on Toxister’s pool transforms it into Venomous Gelato.

    ​

  • ​Blighted Surge
    Legendary Noxinator + Legendary Noxious Flee

    • Killing enemies with Noxinator during Noxious Flee fills the bar (+10% per kill). At max bar, pressing MMB consumes the bar, boosting Kazi’s weapon damage, fire rate and reload speed, while adding 30% Poison chance to attacks for 10 seconds.

    ​

​BROGAR:

​

  • Razorstorm Titan
    Legendary Hailstorm + Legendary Impaling Surge

    • Each damage taken increases Brogar’s Temper level. Each Temper level grows 2 spikes on Brogar that reflect damage back to melee attackers. At max Temper, Brogar can release spikes in a piercing volley (MMB), each dealing 10 damage. While at max temper level, Hailstorm bullets gain 20% Bleed chance.

    ​

  • ​Bulletbane Reaper
    Legendary Hailstorm + Legendary Gore Shred

    • Each enemy hit by Gore Shred grants +5% armor penetration to Hailstorm bullets for 10 seconds (stacks up to 5). At max stacks, Hailstorm bullets ricochet to 3 nearby enemies.

    ​

  • ​Sundermaul Crusher
    Legendary Blastspike + Legendary Impaling Surge

    • If Impaling Surge hits at least 5 enemies, Brogar gains 1 Crusher Charge (max 2). Pressing MMB consumes a charge, releasing a shockwave in front of Brogar (cone area) that reduces enemy armor by 70% and speed by 50% for 10 seconds.

    ​

  • ​Shattermaw Brute
    Legendary Blastspike + Legendary Gore Shred

    • Killing enemies marked by Gore Shred with Blastspike causes them to explode, dealing 5 AOE damage. Enemies killed by the explosion will also explode. Enemies survived, will be marked.

    ​

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