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Carrier Command 2Newsv1.5.10 - The Modded Game Values Update!
In-game event

v1.5.10 - The Modded Game Values Update!

Carrier Command 2 · published 6 Jun 2025, 15:37 UTC · build 18767834

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Dear Players,

Today we release the v1.5.10 update, including the new game constants text file. This is a modable file that stores various values, loaded when the game starts (rather than being hardcoded). This means it is now possible to mod the game in various new ways.The constants file can be included in mods on the workshop, allowing further ability to customize games and multiplayer servers.Values that be changed include production time, production cost, weapon damage, fuel capacity, ammo capacity, missile speed, radar range, and more. See scripts/constants.txt for details.This update has been developed with the help of some players from the community who have been testing and giving feedback. Many thanks to all our players who have helped this update happen.

A great quality of this update, is just how easy it is for us to extend by adding new values. Let us know of any requests on the official support tracker and we will consider extending the table of values where it makes sense!There are several other updates. Please see patch notes below.

We hope these changes are useful to you and look forward to your feedback!

Much love <3,

The Carrier Command Developers

v1.5.10
Feature - added modable constants.txt file containing various changeable values
Feature - added new custom lua shared file slots, increased from 4 to 10

Performance - optimized ocean collision checking for all units above 160m altitude

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