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ViscerafestNewsViscerafest - Release Date Announcement
Community

Viscerafest - Release Date Announcement

Viscerafest · published 25 Mar 2025, 16:38 UTC

All newsPlayers around this dateRead on Steam

Howdy folks! We hope this finds you well!
Viscerafest will be leaving early access on April 14th, 2025.
And with that announcement, we've got a new little trailer for ya!

Watch on YouTube

So, with that announcement, I thought we might clarify what's coming with the full release for everyone who has been a little out of the loop.


For Starters, the entirety of the game's early access content will receive a substantial update. Chapters 1 and 2 have seen all their levels heavily updated with visual improvements, layout changes, new secrets, revised and new combat encounters, new enemy types, new story dialogue, new scripted sequences, revised tutorialization, etc...


In tandem with the above, most of the weapons and enemies have been rebalanced, and some have new/revised attacks. They have also been visually updated. There's a newly revised gore system with bouncy gibs! And more, I'm probably forgetting.


And all that is just the old content; almost none of that is to address what's new...
Because coming in this release, there are now 13 new enemy types, 4 new bosses, 8 new levels, a working shop where you can use your collected skullies to buy cheat codes and gameplay modifiers, the lorebrary where you can unlock lore entries that allow you to read up on game's universe, and the Bestiary where you can read up on all the game's little critters!

But More is Yet to Come

It's worth noting that this is not the end of the road for Viscerafest either. Post-release, we'll be working on adding a NG+ mode with the main campaign's levels, including and being balanced around the late-game content. We also plan to add some unlockable bonus levels, and in addition, we have something of a free side-campaign in the vein of something like "Wolfenstein: The Old Blood" we hope to add if all goes well.

Some Caveats

Those who have been following us closely will likely know we've been having a rough go of it, and unfortunately, it seems this will, in fact, impact the launch version. Something has come up with our composer, John S. Weekley, and as such, it seems the new music will not be ready in time for the full release. In addition, we're still having issues with Markie, and it's very likely probable that some of the story dialogue will either be missing, placeholder or using rough outdated recordings that we had originally planned to replace. The music situation will impact the new 8 levels, the story dialogue situation will likely be isolated to C1L7, C3L1, C3L7, Cinematic 7, and Cinematic 8.


We're hoping to address these as quickly as possible, but unfortunately, especially regarding the OST, that stuff will take a bit of time. Ordinarily, it would be my preference to delay the release in light of this, but that's unfortunately not an option. I apologize for this. I've been working on this game for over 12 years now, and this is certainly not how I wanted to release the game. Until everything is wrapped up, we will be including a bit of a statement when you boot the game just so everybody is in the know.

Regardless, we really hope you enjoy our game, it has been an intense labor of love, and we look forward to seeing you on or after release day!

We pray God Bless you,

Noah Dickinson

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