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Mindustry
News
Build 144
Game update
Build 144
Mindustry
· published
11 May 2023, 20:00 UTC
· build
11211838
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Read on Steam
Fixed "any" environment button not enabling
Fixed a crash related to an experimental rule being enabled on certain servers
Fixed lag caused by sorters updating minimap very quickly
Fixed Serpulo generated bases sometimes having unlinked power nodes
Fixed JSON planets/sectors/status effects not having a mod name prefix - this may break bundles
Fixed invalid liquid consumption stats on plasma bores
Doubled max schematic size
Canvas blocks now show their image preview in the schematics dialog
Newly created maps and schematics now use the provided name as a filename instead of random numbers (Limited to alphanumeric characters)
Added camera rectangle to map view, right-click to move the camera
Added building damage indicators to minimap
Added logic pathfind instruction - supports arbitrary coordinates
Added unit health multiplier rule
Added map 'ends after wave' rule
Added search bar for wave UI
Added new Erekir gas and liquid sprites
Added functionality to make overlays/floors place-able in mods (or servers with the revealedBlocks rule edited)
Added piston regions to blocks that did not have them
Added search bar to custom game menu
Minor improvements to server list UI
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v8 Build 160
Added a system for plugins to display custom UI on clients (see · Added support for servers sending dynamic textures to clients via `Vars.netServer.sendTexture` · Added server remote methods for bulk-filling tiles · Added button to restore automatically disabled mods · Added version selection for mods that are reinstalled · Added support for viewing items in bridge conveyors · Added description…
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6 Jul 2026
v8 Build 159
This release brings a new system for adding arbitrary content (sounds, music, images, blocks, items, etc.) to maps or servers. In terms of functionality, this is very close to what JSON mods can provide, except without any manual downloads necessary. Any maps/saves with assets in them must be exported through the in-game UI to work properly; for performance reasons, assets are not embedded in m…
Game update
23 May 2026
v8 Build 158
Fixed save corruption caused by large build queues · Fixed use of `@queries` world logic variable causing save corruption · Fixed message block content limits being inconsistently enforced (now always 400) · Fixed patched message blocks causing network issues; the length limit is non-patchable · Fixed some sync issues with payload control · Fixed Quell bullet not tracking cursor correctly · Fix…