Hi all, today I wanted to take a look back at project reset, and explain some aspects of the production.
I first had the idea for project reset around November 2017, but didn't start true development until a month later. It was a very ambitious thing for me to undertake, I had never made a game before, and I did not know a single thing about coding. I had thought about making games when I was 13, but was discouraged due to circumstances. I began looking for help with this, as I cannot draw well, and I cannot make music. I contracted 2 people for art and music in the end, and all was going well.
Around a month after I had contracted the music artist, I messaged him asking how the music was coming, since the deadline for said music was soon approaching. He explained that he needed more time, so I gave it to him, because i understand time constraints. However, what I did not know, was the fact that not a single track was completed. He promised he would have the tracks done by the next week. I contacted him then, but he explained that he needed more time. I let him have it, but this soon became a recurring theme.
Jump forward to mid-november. I had delayed the game multiple times (The intended release was august 24th) and I was messaging him about every day at this point because he was not responding to me at all. It came to the point when I messaged him on one of his livestreams. He eventually sent me 1 track, the title screen music. He refunded my money, but at this point I had 2 weeks left to find another music artist, tell them what i needed, wait for it to be produced, and hope for no delays. I made the decision to have the game silent.
The art on the other hand, was sort of like the music, however, I did get what I had asked for. I will not go into detail about the artist. The art was delayed until around 1 week before release when I had finally gotten the sprites. Looking back at them, I can tell they were obviously rushed.
The dialogue had been started around December of 2017, and my part was finished around April of 2018. The re-write of the dialogue was finished before the august deadline. Reading back on the dialogue, it seems robotic and non-human, something that I should have revised. I take full blame for the flat character personalities. The other part was revised by the co-writer at the time, whose dialogue sections seem cheesy and cliche.
While I do feel an urge to change the game and revise it heavily (ie. Put more music in, revise dialogue, get better art) I feel that nobody would really care or play it again to see these changes. I could make a second project reset, however if i did i would not be able to release on steam as I lack funding.
As i see it now, Project Reset is a dead end. There is no demand for it, and I severely doubt there will be any demand at all for a revision or a sequel with greatly improved well, everything. You are welcome to leave your thoughts in the comments, but from the past few announcements, I don't see that happening.
I will probably not make another game, seeing the trainwreck the development of project reset was, and the eventual final product.
Thank you for reading this announcement.