
Ninn - Unlockable Suit
Our team has been working on the next major patch for 2 months. This patch will add a ton of content and will completely reshape the city and the world, I will talk a little about it.
The world will be totally reworked, it will be a fixed world, with a map, secret rooms, puzzles, boss rooms, elevators, locked doors, new biomes and much more...
The city will be completely redone, it will no longer have a fort to defend, but its buildings that will be extremely important. Some things that will have in the new city system in this patch
are
Relics will replace power-ups, will be rare items collected, with passive effects that will accumulate the passive effect according to the amount collected, dying will cause you to lose all the relics collected.
Familiars are helpers you can unlock to help you fight, with buffs, debuffs, loot collection and more...
90% of OST will be added
As the crystal exits, a large system will enter the place, called "Corruption". Corruption increases every day and affects thousands of things in the world, such as events, the appearance of new monsters, attacks on the city, opening doors that are only opened when corruption is very high and thousands of other things.
If corruption reaches its maximum, it will not delete your world or anything like that, but if you are not strong enough, it will be so difficult to play that some players will choose to create a new world.
To clean up corruption, you will need to find black holes around the world, enter and destroy threats within those holes, but it has to be very fast, because when you enter these holes your life begins to drain, until death.
These holes have exclusive loots, some very rare with exclusive passive effects.
The characters will receive talent trees to distribute their points, each character will have 3 trees of 3 different elements(2 in v0.9.0), you can mix the talents in the 3 trees or maximize one element.
Each tree works as a class, has unique skills / talents.
The maximum level will be 50 (40 in v0.9.0).
In 1.0 we will have 10 big bosses, 3 will enter v0.9.0 along with several rare monsters, with exclusive loots.
We are planning to launch by 12/24/2020. PLANNING. As development is complex and our team is very small, whenever critical bugs happen, the whole team can even resolve them and this ends up delaying the addition of new things.
About 2-3 months after v0.9.0
We would like to thank everyone who sent messages on Discord channels
#bug-report
#game-feedback and #ideas.
All messages were read carefully and are being analyzed, Thank you very much!
