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Tank Universal 2NewsMajor update for Tank Universal 2
Game update

Major update for Tank Universal 2

Tank Universal 2 · published 23 Jan 2017, 01:04 UTC

All newsPlayers around this dateRead on Steam

Hi there

New year, new update!

After a lot of hard work, January sees another battle style introduced to Tank Universal 2 along with a slew of bug fixes and general improvements.

As the resistance works its way north across the sector, it needs energy to survive. The strange structures known as hubs offer abundant energy, yet each one will need to be liberated from the enemy!

Hub battles involve struggling for control of a network of hardpoints in order to gain access to the enemy's fortress and ultimately, take their key.

It is recommended that players choose the new level (3) available through the CHAPTERS menu for a good introduction to hub battles.

Hub battles are also available through the custom battle builder.

Bug fixes


Additionally the update also includes a slew of bug fixes and tweaks.
These include improvements to level 11 to make it clearer what the player's goal should be once the mobile shield is approaching the core.

Known issues


Vehicle collision and avoidance has been included but the avoidance code is still a bit flakey and as such tanks will sometimes engage in the odd traffic jam.

There's some issues with hardpoints not recognising when they've been disconnected.

Allied beam towers (in hub battles) can be controlled by the player and are very effective, but the interface needs more work.

Note that all of the above issues are on the list for the next update.

More from Tank Universal 2

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Community21 May 2019Tank Universal 2 - May sale!Jump in your virtual tank and go head to head with the forces of Gorgon! 10% off until 30th May - now's the time to grab your copy.Community23 Apr 2019Stickers!Cheap stickers!Community18 Mar 2019Update March 2019b: ReshadeA second update this month. The biggest change is that TU2 now uses ReShade. ReShade is an open source DX wrapper - similar to ENB - which allows for a selection of postprocess fx to be added to a game. In this case, TU2 now uses a selection that includes a superior bloom + colour and levels enhancements. It makes the game look much prettier and more vibrant - more 'Tron-like'. These post proce…