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Tank Universal 2NewsQuick progress report for April 2017
Community

Quick progress report for April 2017

Tank Universal 2 · published 11 Apr 2017, 13:48 UTC

All newsPlayers around this dateRead on Steam

No patch this month.
As a sole dev, Real Life (tm) has been taking more of my time than usual.
Having said that, development goes on.

Here's a screenshot of the upgrades screen as a wip.
UPGRADE SCREEN

The idea is that all upgrades can be seen at once along with what the player can and can't afford. This is because I'm not a fan of upgrades being spread across multiple screens in games, a scheme which some games - particularly console - seem to favour.

Don't look too closely at the cost - these are just dummy values for now.
Additionally extra upgrades may be added to the list or the existing upgrades changed.
Any suggestions, let me know.

The S/M/H check boxes refer to Scout/Medium/Heavy and relate to the type of tank the powerup applied to. Bad news is I have decided at this point that artillery tanks are not going to be playable.

Also, undecided on the graphic top right corner. It adds a splash of colour but doesn't quite fit the world-building (although it is available on t-shirts)
http://steamcommunity.com/app/523030/discussions/0/133258593386576874/

Never a big fan of building UI screens - I find the work a little tedious - but when properly integrated, players will have an extra long-term goal and a reason to take out distant fixed enemy turrets.

Look out for the upgrade screen to be included in a future patch and let me know your thoughts :D

More from Tank Universal 2

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Community21 May 2019Tank Universal 2 - May sale!Jump in your virtual tank and go head to head with the forces of Gorgon! 10% off until 30th May - now's the time to grab your copy.Community23 Apr 2019Stickers!Cheap stickers!Community18 Mar 2019Update March 2019b: ReshadeA second update this month. The biggest change is that TU2 now uses ReShade. ReShade is an open source DX wrapper - similar to ENB - which allows for a selection of postprocess fx to be added to a game. In this case, TU2 now uses a selection that includes a superior bloom + colour and levels enhancements. It makes the game look much prettier and more vibrant - more 'Tron-like'. These post proce…