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Tank Universal 2NewsUpdate January 2018: sabotage and messaging
Community

Update January 2018: sabotage and messaging

Tank Universal 2 · published 8 Jan 2018, 10:48 UTC

All newsPlayers around this dateRead on Steam

Hi all.

A new year is here and what better way to get into it than a TU2 update!

This update includes:

  • Better messaging on where to go and what to do, particularly during fortress attack levels. This includes radar directions + text.
  • Linking between levels improved. Generally each level will now end with the player being able to call a lifter in when they're ready. This does depend on the player having survived (note: lifters are still a bit buggy and often clip below the terrain. They also need to take the player north rather than south, as they currently do, so another pass needed here.)
  • Hidden caches are in and working. Once you've won a level, go searching for hidden caches in amongst nearby forests. Rewards include extra upgrade points, player spawns, a beam tank as a wingman or a free sabotage team(see below). Note that caches are not enabled for custom missions.
  • Upgrade screen now includes an option to sabotage the tower Gorgon is building back at Gorgonopolis. It will be necessary over the course of the game to divert upgrade points to keep the tower from being completed, else it's game over.
  • Note that a baseline of 150 free upgrade points has been included in this build so the user can try out the sabotage option in the upgrade screen. Final game, you'll need to earn them.
  • Pressing 'g' (the default eject key) while facing a friendly tank will put the player in that tank. Else touch the tank as per normal to take control.
  • Nasty bug where fortress defend levels wouldn't trigger as completed due to tanks not moving onto level as they should.

What's being worked on next?
The type of each level has been set, now scripting for level specific events needs to be sorted. An example is lvl 10 which is adjacent to a logic gate. Once the player has removed the enemy, they'll need to jetpack to switches either side of the gate to open it.

Other things to do: setup more end of level boss types + pylon missions.

As always, feedback is welcomed.
Madjack

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