Cripes - it's February already.
Now that dev is fulltime, things are moving along.
A big chunk of this last month has been spent filling in content for levels, particularly 15, 16 and 17.
However additional time has gone into some essential bug fixes.
LEVEL 15 PLAYTESTING REQUEST ###################
Note that this level is pretty much a re-run of the transport evacuation level in the original Tank Universal - which was something of a crowd favourite. However, be warned, this level is intense.
Before the combat starts, recommend visiting the upgrade screen.
The enemy will come from the north in waves and try to bombard the transports as they're waiting for lifter pickup on a plateau.
They will also call in spotters and bombers. It's imperative to clear the spotters as they will call in powerful airstrikes from the circling bombers.
One possible counter-strategy is to place dropturrets as you can afford them, in a defensive line along the northern edge of the plateau, but be wary of placing these just before air raids. They tend to get destroyed by dropped bombs easily.
Another option is to jump into a heavy tank, max shields and armor and tough it out.
Whatever your strategy, you'll need to pick up whatever shards you can, but may want to resist going too far north lest you find yourself swamped by the enemy and unable to get away.
FIXES/IMPROVEMENTS ###################
To see details: http://steamcommunity.com/app/523030/discussions/0/1699415798761122352/