Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Tank Universal 2NewsUpdate June 2018: the Winter Kiwi
Community

Update June 2018: the Winter Kiwi

Tank Universal 2 · published 8 Jun 2018, 07:07 UTC

All newsPlayers around this dateRead on Steam

Hi all.
Happy summer to those northern hemisphere dwellers - it's winter down here in New Zealand and a bit chilly too.

However time for a new build to be uploaded.

Firstly, loading times (apart from the first load into the main menu) have been reduced.
Seems that particle data did not need to be read again between levels ;-)

The final two levels (26 and Epilogue) are 'finished'.
'Finished' means pending extra artwork for the static cutscenes and a general review of course.

But this is still a milestone as it means that TU2 game dev is now moving into its final stages.

Spent today playing through the entire game just to pick up any major issues before uploading this build.

There's still a boat load of bugs, tweaks and balancing to fix and admittedly I set infinite upgrade points and powershards to speed my playthrough - but I got a sense of how the full game 'feels'. It's clunky in terms of graphics and general production values - it's a one dev game after all - but it works and I feel it is more than just the sum of its parts. I guess the proof will be when it's released as a complete work.

Known Major Issues:
Memory footprint needs to be reduced - can cause a mem error later in the game when loading a music file to play for example.

Armour levels lost between levels - level 10 sees upgrades reset. Need this sort of stuff to be persistant.

Beams between distant pylons are not connecting. Doesn't affect gameplay but a worldbuilding problem that'll need to be addressed.

Triggered Atheist has let me know that the game has issues on his rig using integrated graphics. Not sure if this can be fixed (sorry TA) - at the very least it means I should update the min/recommended specs to include a dedicated graphics card as being a minimum.

That's all for the moment. Hope you all have a good month.

P.S. if you want an authentic kiwi t-shirt for summer, go to redbubble.com and search for 'madjack'.

More from Tank Universal 2

Other announcements

All news
Community21 May 2019Tank Universal 2 - May sale!Jump in your virtual tank and go head to head with the forces of Gorgon! 10% off until 30th May - now's the time to grab your copy.Community23 Apr 2019Stickers!Cheap stickers!Community18 Mar 2019Update March 2019b: ReshadeA second update this month. The biggest change is that TU2 now uses ReShade. ReShade is an open source DX wrapper - similar to ENB - which allows for a selection of postprocess fx to be added to a game. In this case, TU2 now uses a selection that includes a superior bloom + colour and levels enhancements. It makes the game look much prettier and more vibrant - more 'Tron-like'. These post proce…