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Patterna DemoNewsUpdate 1.2: Preliminary Marking Mode
Game update

Update 1.2: Preliminary Marking Mode

Patterna Demo · published 9 Oct 2016, 17:52 UTC

All newsPlayers around this dateRead on Steam

Hi there,

I have spend this weekend preparing another update for Patterna. This update mainly adds two things: A mode that allows you to mark nodes without committing to them and a new input mode for touchscreens (based on the one that already exists in the tablet version over on itch.io).
The touch input mode should be considered Beta. Any feedback and all bug reports are very welcome.

Here is the full changelog:

  • Added a 'preliminary marking mode'. Hold down left or right shift while clicking a node to preliminarily mark it as pattern or non-pattern without committing to this choice. You can also press Tab to toggle the mode on or off. Do the same thing again to unmark it. Preliminarily marked nodes are displayed as half-unknown, half-whatever-you-marked-it-as. You can change the hotkeys used for this feature in the launcher. All the information will update as if the nodes you marked preliminarily were already your final choice. When you are in preliminary planning mode, the total nodes left label in the bottom left is marked with a star.
  • You can shift click (or whatever you reset the hotkey to) the 'Reset Highlights' button in the bottom left to reset the preliminary markings on the board.
  • You can now switch to a touch input mode in the options menu. The touch mode works as in the Android version: You are in one of two modes (displayed by a symbol on the left), either marking nodes as pattern or non-pattern by tapping them. Tap any empty space on the board to change the input mode. An indicator on the left hand side of the screen shows you what mode you are currently in. Tap that indicator to toggle preliminary marking mode. Tap the 'Reset Highlights' button while in this mode to reset all preliminary markings. Tap-and-hold a screen element (such as a node) to make its tooltip appear.
  • Fixed information display in the ingame view in the editor when a level is loaded
  • Fixed the instructions screen, where one of the pages was always shown ontop of all other pages
  • Fixed a typo on page 6 of the instructions

Best,
-Sebastian.

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