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Life in BunkerNewsFirst Patch Ideas
Community

First Patch Ideas

Life in Bunker · published 29 Feb 2016, 20:18 UTC

All newsPlayers around this dateRead on Steam

Hi all,

Thank you all for sharing your ideas and suggestions and they’re coming so quickly I barely can add them to the list. Who would be surprised looking at our mixed reviews?)))

At first I wanted to make one big list and then discuss each idea separately, but today, discussing some of them with the programmer I realised, it would take a great deal of time and would not be super productive. Besides some of the ideas, despite being very cool, would be really hard to implement within the current game boundaries.

So, to maximise the efficiency, I decided to post those ideas that we have talked through and are feasible from the technical point of view.


1) Sandbox mode = no cycle limits with an option to add infinite building materials
2) Scenarios - ala Experiments (I’ll make a separate forum for this one)
3)The Recycler must produce small quantities of the building material. (Either add as a research or make it a default thing from the start, must be discussed. )
3) Destroying ground should give a small amount of ore. 1 ore per block.
4) Destructible walls - can be destroyed by the molemen.
5) Add more decorative/vanity objects
6) Add more achievements
7) Make new icons for some of the events notifications
8) Re-balance the cost of the upgrades
9)Automatically show pipes/cable when the corresponding layer is selected.
10)Rework some of the icons ( event notifications)
11)Make broken objects more apparent.
12) Add button “Empty Storage” to relocate the resources from one storage container/fridge to another.
13) Probably add some defensive objects against the molemen ( still in discussion)

I’m going to post more as we go throw them.

Today was a small patch that contains several fixes:

-rift generation bug (FIXED)
-residents conversation bug (FIXED)
-residents' occasional freezes (FIXED)

Thank you,

Devs

More from Life in Bunker

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Community2 Aug 2017A small bug fixHi there, We've just rolled out a small update to fix an issue with the cooks, which sometimes could lead to a starvation of the entire bunker. A big thanks to Sophie for submitting the bug! DevsCommunity24 Feb 2017Fog of War BugHi all, Thank you for reporting the issue with the fog of war. It's been fixed now. The new patch is available on Steam. Have a great weekend! AlexCommunity12 Feb 2017Small Bug FixHey all, We've released a small patch today to address one very frustrating bug. Sometimes the HUD in the top left corner could show you the number of power/water consumption which wasn't pretty accurate. You might think that you have enough power/water to build something new, but in fact you have just a few spare units of electricity. So, this bug is fixed now and shouldn't cause any trouble,…