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ChefNewsPatch 30 - Expanded Recipe Editor!
Game update

Patch 30 - Expanded Recipe Editor!

Chef · published 19 Jul 2019, 17:51 UTC

All newsPlayers around this dateRead on Steam

A new patch for Chef has been released! The patch can be temporarily accessed on the beta branch!

We are very happy to deliver you an improved Recipe Editor: it is now possible to precisely tune the amount of all ingredients used in the recipe, and editing recipes has been made easier, funnier, and more realistic!

Changelog

  • The Recipe Editor has been reworked in many aspects, the UI is now more informative and it is possible to change a Recipe Name, Template, and Icon at any time.
  • Tags are now applied to custom recipes following different rules, and a nice slider updated in real time let the player know about the Recipe's Tags.
  • The three Quantity rows have been removed, and it's now possible to fine tune the weight of all ingredients used, which will affect their impact on the Recipe's taste.
  • It is now possible to change an Ingredient's Quality more easily when the recipe is being made.
  • It is now clearer which Skills affect the rating of a Recipe.
  • The performances when opening and using both the Recipe Editor and the Ingredient Panel have dramatically improved.
  • The Ingredient Panel has been reworked to be better looking and clearer.
  • Ingredients are now unlocked like Skills, therefore to unlock the third Tier of an Ingredient is now necessary to have both Tier 1 and Tier 2
  • Flour is now aroma neutral.
  • Pasta related skills have been fixed to apply to all templates.
  • The character creation screen have been improved.
  • Fixed some bugs connected to the staff Morale.
  • The rating in Hats for a Recipe is now scaled with the player's Popularity
  • Some Skills have been balanced.

EDIT: since a few issues have been reported, the update has been temporarily moved to the beta branch. It can be accessed in the game's properties, in the beta panel. We are sorry for the issues it may have caused to anyone, feel free to contact the development team to get help if you need something solved!

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