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The WizardsNewsUpdate 1.2.1 Shrike Desert
Game update

Update 1.2.1 Shrike Desert

The Wizards · published 24 Nov 2017, 02:40 UTC

All newsPlayers around this dateRead on Steam

Brave Wizards!

We’re excited to let you experience brand new chapter of the game as an open beta - meet Shrike’s Desert! It’s a third story chapter of the game and one of our main promises for the Early Access. We’ve finished two stages of this chapter and decided to invite you to test it and share your feedback before we put the final touches to this section of the game.

https://www.youtube.com/watch?v=icFy9BUTIpY

Update 1.2.1 Changelog:

Shrike’s Desert - New Region:

  • The Shrike Desert is located in eastern Meliora. It is a lifeless landscape ravaged by dense, magic-fueled sandstorms. At the central point of the region lie the ruins of Shrike’s Lookout, an ancient sandstone fortress that has been torn apart by a violent magical explosion many centuries ago. The aftershocks of that explosion still resonate among the ruins, and allow ethereal phenomena to pass through the veil between worlds and haunt the area. Indeed a perfect spot to look for a villain…

Ethereal Phantoms - New Enemy:

  • Odd apparitions that roam the desert and come after any newcomer
  • Deal damage and are destroyed upon impact
  • Invulnerable to regular spells - can only be defeated with Ethereal Spears

Desert Serpents - New Enemy:

  • Enormous, semi-sentient guardians brought to life by an ancient spell that spring up from beneath the sand to hurl fire-based spells at trespassers
  • Can spawn anywhere on a mostly flat, sandy surface
  • Two attacks: a fiery orb similar to Pyroblast and a fiery barrage that rains from above

Ethereal Spear - New Spell:

  • New type of Ethereal Magic used to get rid of ethereal phantoms and barriers
  • Place your hand in the ethereal lantern to infuse yourself with the ethereal power which allows to summon Ethereal Spears

New Fate Cards:

  • Two new cards hidden in the desert regions:
  • Fortify: The player has more Time Synchronization points (multiplier: -0.25)
  • Fragile: The player has less Time Synchronization points (multiplier: +0.25)

Fixes and improvements:

  • Polished hit animations
  • Improved throwing with Fireball and Pyroblast while walking
  • Minor optimization fixes for Mountainpass Castle arena
  • Shamans’ projectiles are now homing slightly towards the player

Support for KAT WALK VR Treadmill:

  • From this update, The Wizards natively supports KAT VR treadmill. Ask your local VR arcade about it, it's a blast!
  • Game can also be played with WASD on experimental locomotion peripherals

What's next?


In the following weeks, we’ll be working on a third, final stage of Shrike’s Desert. It will be released along with some new content in the previous stages, thus expanding and fleshing out the story of you and Aurelius.

Many thanks for all the amazing support and brilliant suggestions we received from you! We invite you to visit our Discord server and share your feedback. We also encourage you to write reviews to share your experience with fellow players on Steam.

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