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The WizardsNewsThe Enhanced Edition is here!
Game update

The Enhanced Edition is here!

The Wizards · published 12 Mar 2019, 09:28 UTC

All newsPlayers around this dateRead on Steam

Dear Wizards,

After several months of hard work, we are thrilled to finally present the Enhanced Edition of The Wizards!

This definitive version of the game packs plenty of new content and improvements prepared in close cooperation with the VR community. The game is now longer, more immersive, polished, and optimized.

This is our gift to you, dear friends, for all these years of constant support since the Early Access release of the game back in July 2017. We would not get that far without your trust, good word, and constructive feedback.

Have fun and see you in our next VR game!

Cheers!

Enhanced Edition update highlights:

• New stage - the longest level in the game
• New cutscenes filling in the story
• Checkpoint system
• Significant performance improvements
• HP bar on gloves replacing "flat" UI
• Glove color customization
• More languages: Spanish, French, Russian, Japanese
• Full Windows Mixed Reality support (second beta)

https://www.youtube.com/watch?v=20mDEihgD-I

Full Patchnotes:

GENERAL

  • Added checkpoint system
  • Added dynamic shadows to environment and enemies
  • Major CPU optimization
  • Added some general quality of life changes to leaderboards in Sanctum
  • All achievements should now be unlocked appropriately
  • Added full Windows Mixed Reality support (still needs testing)
  • Added 3dRudder support
  • Restored LIV support
  • Restored KAT VR support
  • UI/UX
    - Health is now displayed on player’s hands
    - Score is now displayed in the pause menu
    - Objectives are now displayed in the pause menu
    - Added (adjustable) vignette blur while using free locomotion
    - Fixed some hand animations

SPELLS

  • Added new optional aim system: gaze-based, with a floating crosshair.
  • You can toggle between the classic and gaze-based aim whenever you want in General Settings
  • Various visual tweaks and improvements
  • Fireball
    - Fireball will now cast dynamic shadows on surfaces
    - Particle effects adjusted to detail levels
  • Frost Bow
    - Added new arrow drawing method for players with tracking issue
    - Now you can choose to grab the arrow from the quiver on your back or have the arrow be ready on the bowstring

ENEMIES

  • Enemies now properly stagger when they receive enough damage
  • Spell Catchers now grants a single use healing aura instead of redirecting players’ projectiles

LEVELS

  • Change in progression: Healand Mines will unlock after completion of fourth ruins stage
  • Most score requirements were changed (now it is easier to score the first and second point but more challenging to obtain the third one)
  • Fixes and tweaks during region introduction cutscenes
  • Fixed some arena mode glitches
  • Sanctum
    - Added hand customization stand. Visit Sanctum to recolor your hands
  • Shooting Range
    - Redesigned the selection of gesture tutorials
  • Ruins
    - Added a completely new stage
    - Relocated the third fairy shard on the stage 2
    - Graphics changes throughout the game
  • Dungeons
    - Redesigned the ending cutscene
  • Desert
    - Added a new cutscene introducing the Shrike’s Desert
    - Redesigned the final cutscene

OPTIONS

  • You can now toggle between standing/sitting mode
  • You can now change your in-game height
  • Graphics options:
    - Removed foliage quality setting
    - Particle Settings changed to Effects Settings; it will now control whether or not some GPU-based effects render
    - Graphics settings have now more impact on performance, especially Shadow and Effects Quality

LOCALIZATION

  • Added subtitle languages: Spanish, French, Russian, and Japanese
  • Localization fixes throughout the whole game

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