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TrainscapeNewsUpdate 4 - Triggers
Game update

Update 4 - Triggers

Trainscape · published 8 Sep 2017, 06:30 UTC

All newsPlayers around this dateRead on Steam

Greetings Fellow Trainscapers!

As hinted in Update 3, we were working on a new & complex system. It is by no means complete, but we felt it's time to let you have a run at it.

Triggers are special objects that can be linked to any remote-controllable objects. An example of a remote-controllable object is the Locomotive, which you turn on/off, blow whistle, and change the speed. Though the number of such objects are limited at this moment, we plan to add more as time goes on.

By placing a Trigger in the world and link it to a remote-controllable object, you can then program the Trigger to one of the commands of the linked remote-controllable object. For instance, turn the Locomotive on/off. Once that's done, whenever an object collides with the Trigger, it would fire that command to the remote-controllable object.

Triggers are handy when you want to conduct trains quickly without using the God-mote to point at them. 5 Triggers are available in this week's freebie gift box.

Check out the YouTube video: Trainscape Triggers

Have a go and let us know what you think. Until then, Update 5!

Team Bit Toys

=====

Triggers

  • New system to program behaviors for remote-controllable objects
  • Place Trigger with Mr. Claw
  • Program Trigger with God-mote
  • While in God-mote, pull & hold trigger button to link to a valid object
  • Once linked, use D-Pad UP to program the behavior, press button on God-mote to program
  • Whenever an object colliders with the Trigger, the linked object will execute the programmed command
  • 5 Triggers can be found in this week's Mystery Gift Box
  • Lampposts are now remote-controllable
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