Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Daily Chthonicle: Editor's EditionNewsDaily Chthonicle updated!
Game update

Daily Chthonicle updated!

Daily Chthonicle: Editor's Edition · published 10 Aug 2016, 17:44 UTC

All newsPlayers around this dateRead on Steam

New features

The cursor shape now changes depending on what lies underneath. The standard arrow cursor means the area is noninteractive, while the hand points at clickable hotspots and the scroller cursor tells that the area may be scrolled with the mouse scroller or arrow keys. The main menu and manual booklet drawers change the shape to arrow with a question mark.

The reporter's character sheet may now be flipped around to reveal their description, training, skills, and any temporary magical effects, including apothecary items side-effects and quest rewards. To flip the sheet around, click on the reporter's name.

There is now an in-game booklet with the quick guide, reference and complete manual, that can be accessed with F1 or by clicking on the right cupboard of the desk. The manual was updated to cover all gameplay features, including the laboratory work, equipment rules and details, and the newly added rules.

All equipment items now have a short description, instructing the player on how to use them. The item cards can be accessed by right-clicking on reporter equipment and items in the equipment shop, or by looking at your ally cards and clicking on the item icons next to the character portrait.

The game menu can now be accessed during gameplay using the ESC key or clicking on the left cupboard of the desk. The menu allows the player to turn the sound off or on, change the volume, save and or restart the game (not implemented yet), switch the game color scheme to Noir sepia, access the manual booklet, etc.

The short quick guide at the bottom of each card is now present on all card types. It was shortened and now links directly into the relevant chapter of the manual booklet. Simply click on the "Read more..." link.

Some occult items that are kept in the office inventory now build the divinating and occult power level of the office. This power (for now) prevents your reporters falling into ambushes. A crystal ball, for example, adds 100% while the tarot cards add 10%. Since crystal balls are extremely expensive and tarot cards are rare, this presents a new strategic decision between spending a piece of equipment or keeping it to keep the power level high. In the versions to come, this mechanics will be expanded with some other arcane abilities granted to the player when power level is high.

There is now an archive of all regular issues to pick up and read. To go there, go left from the window room.

The game now has its proper soundtrack, composed and performed by Slovenian Jazz musician Marko Petrušič.

Changes and updates

Emily now has a slight boost in willpower while Sam is boosted as a fighter. This information is reflected on their character sheets.

The tutorial now starts by introducing the manual booklet, showing the player the quick guide and the reference as the first thing.

Many new images (around 100), mostly because each artefact now has a picture of its own, but also some items, and some places that shared repeated images.

Easy level audio analyser only has 2 slides to control, making it much less demanding so to fit the stated difficulty level better.

The detective and sample puzzles now properly reward the player with $ or the sample that was correctly selected.

Tutorial was updated and corrected at places, missing bits such as Audio Analyzer and Archive were added.

The tutorial no longer Auto Equips, instead, it simply points that option out. It was confusing when tutorial was instructing the player to Equip while the items were already equipped.

Bug fixes

The game no longer has the player stuck when audio analyzer tapes are recorded during nap time.

Fixed the bug causing locations to stay on the map even when the reporter reported as "done".

You can now exit the laboratory cabinets when the lab order is shown.

More from Daily Chthonicle: Editor's Edition

Other announcements

All news
Esports18 Dec 2020Corona Celestia Kickstarter CampaignWe have been working on CC for about a year and the prototype is now fully playable, even if it still lacks the bling, a lot of story content, and a proper UI. These are all to be decided in the future, but now we present the following features: · A procedurally generated cosmos with star systems, planets, planetary landscapes, lifeforms and biomes, archeological sites and finds, astronomical p…Community4 Feb 2020Corona Celestia PrototypeI started working on a new game, it's in early prototype stage but if anyone is interested in complex RPG simulations, please do take a look! Oh, another space trading and exploration game, you might say. But well, I'm trying to do it my way so it's gonna be a bit different. I'm trying to create the atmosphere of exploring an unknown, dangerous universe, perhaps similar to some early space RPGs…Community27 Jan 2017PC Games n News Review...In conclusion, Daily Chthonicle suffers mostly from a bad interface, it does not meet its goals in terms of providing meaningful procedurally generated story-telling, but the game hiding under the outer shell is a fine one; an interesting management sim, with great RPG elements in how to deal with encounters. The weird horror setting is used well and makes this game stand out despite not bei…