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A Quiver of CrowsNewsProgress Update!
Community

Progress Update!

A Quiver of Crows · published 20 Apr 2015, 18:32 UTC

All newsPlayers around this dateRead on Steam

Hello fellow twin-stick shmup fans!

It's been a few weeks since the last progress update. We got lots of stuff done over the past month. Here's a review of all the progress we made developing A Quiver of Crows.

Gauges!


Everybody loves gauges right? In A Quiver of Crows gauges will show you your health, current weapon, and current bomb. It'll also show you bomb ammo and weapon upgrade level. In the screenshot below, you can see one of the gauge designs in-game.


The design has evolved a bit since we started on it. Check out (below) all of the different variations we've considered. We're still tweaking the design for the gauges, but we're getting close to finalizing it.


Also, while I'm at it, check out the awesome job Danny did animating the heart!

Vignettes!


Another thing we worked on was a vignette effect for when the crow dies at the hands of those demons and ghouls. Check it out in the screenshot below. We're still fine-tuning the color and shape of the vignette, but this is the type of effect you can expect when a pile of biters decides to overwhelm our dear crow!

Dream Catchers!


Each stage exit in A Quiver of Crows is controlled by a fire-bound dream catcher. Once you complete the stage, the dream catcher's fiery spell will be lifted, allowing you to move on to the next one. Much of the work for the dream catcher is done, but we have yet to place it in a pretty environment:

Damage Animation


Visual feedback when your player takes on damage is quite important. We decide to go with a glow to red effect for the crow when it takes on damage. We're still fine tuning this effect too, but you can get an idea of how red the crow will get for a split second when getting hit:

Upgrade Design


There are a million ways to design a shmup. How do you upgrade? How do you downgrade? How do you get your bombs? Hundreds of shmups have explored different solutions with varying results, and so we spent a lot time researching and revisiting old shmups in order take away our favorite designs from each. The community at shmups.system11.org has been extremely helpful in sharing ideas and opinions regarding shmup designs. If you're really into shmups, we definitely recommend you check out their site.

Balancing!


Last but not least - gameplay balancing! This is perhaps one of the most important tasks we've been working on lately. We want to make sure the different weapons, bombs, and enemies are all balanced accordingly. So we've been doing lots of math and fine tuning to get this just right.

Stay Tuned!


Okay - that's it for this update. Thanks for reading and supporting us! If you have any questions, please feel free to contact us at [email protected] or start a discussion in our Steam community hub. And don't forget to follow us on Twitter @AQuiverOfCrows for more frequent updates!

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Community19 Oct 2016Available Now for Windows, Mac, & Linux!After 2 and a half years of hard work, our team of 3 has finally released A Quiver of Crows! We're super excited and super duper nervous. We really hope you like this game. Thanks to all of you who supported us throughout development! Alice, Chad, & DannyCommunity14 Oct 2016Progress Update #30Hi All! October 19th! Our twin-stick shmup A Quiver of Crows is launching October 19th! Here's what we've been up to as we prepare for the game's launch: October 19th!!! Have we mentioned the game launches October 19th? Go wishlist it now! Featuring a Song by Laura Shigihara Laura Shigihara is best known as the lead composer and sound designer for Plants vs Zombies, as the composer/lyricist/sin…Community20 Sep 2016Launching October 19th!Save the date! October 19th! After two and half years of hard work our small team of 3 is nearly done developing our twin-stick shmup: A Quiver of Crows ! The game will be launching for Windows, Mac, & Linux on Steam. It will be priced at $14.99 / 14,99€ / ¥1,480 and there will be a 10% discount during the first week of launch. So make sure to wishlist now and get the game during launch week! S…