Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
GeeksosNewsPatch from 04/17/2019
Game update

Patch from 04/17/2019

Geeksos · published 17 Apr 2019, 12:48 UTC

All newsPlayers around this dateRead on Steam

First day of early access allowed us to better understand issues with the game balance and identify number of bugs. Here is a brief summary of changes that we prepared:

Steam changes:
We've added to the game 32 new achievements for you, achievement hunters.

Game mechanics and balance
• We tested all levels and determined where players might have the most of the problems. Position of some objects, items, as well as patrol routes were changed. We want the game to remain challenging, but fair and open to various play styles.
• Electricity damage from grenades and mines now can permanently disable electronic enemies (such as turrets and drones). We are working on tuning item powers and want to see how that upgrade can change level dynamics.
• Area of camera view were decreased. This should increase room for maneuvers during the playthrough.

Bug fixes:
• Now enemies with firearms will stop trying to ram you. They will shoot you from a distance.
• Previously, flash grenade caused chaotic movement among enemies. Now it does what it supposed to do — stops and than blinds them.
• Fixed a bug, when a guard, who saw the hero, could sometimes just return to his patrol.
• Fixed a bug, when turrets could occasionally show extrasensory abilities and see the hero through the wall.

More from Geeksos

Other announcements

All news
Esports27 Oct 2021Our new game Prognostic is available in Early AccessOur team has been working on Prognostic for over a year and now you can finally play it. In this mystical horror, you will be able to solve crimes through communication with spirits. Every evening you will be sent a new case, which you can solve with the help of ancient rites (such as Tarot, dowsing, runes and others). Various fortune-telling rituals give their own clues, so you determine the c…Community16 May 2019Important announcementOne month ago Geeksos was uploaded on Steam. During this time we've released eight updates. Now we want to summarize our work and make an announcement. Thanks to Early Access, in just a few weeks we managed to complete the work, which would take us several months of closed debugging and testing. Your feedback allowed us to make gameplay faster and smoother, to improve balance and effectiveness…Game update29 Apr 2019Patch 04/29/2019In this update, we added a new level, made some changes to the levels, enemies, as well as the work of "portable turret." New level: We've added the level «Judgment day” to the game. In this level you will have to go to the city docks and stop new threat. Other changes: • We've changed the hologram grenade. Now if the enemy is distracted by it, he will not notice the player until he gets injure…